Guildmaster.json 8.1 KB

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  1. {
  2. "ac": 26,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Call to Action",
  10. "Sworn Duty"
  11. ],
  12. "creature_family": "Tradespeople",
  13. "creature_family_markdown": "[Tradespeople](/MonsterFamilies.aspx?ID=197)",
  14. "dexterity": 1,
  15. "exclude_from_search": false,
  16. "fortitude_save": 14,
  17. "hp": 135,
  18. "hp_raw": "135",
  19. "id": "creature-958",
  20. "image": [
  21. "/Images/NPCs/Tradesperson_Guildmaster.png"
  22. ],
  23. "intelligence": 4,
  24. "language": [
  25. "Common"
  26. ],
  27. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  28. "level": 8,
  29. "markdown": "<title level=\"1\" pfs=\"Limited\">[Guildmaster](/NPCs.aspx?ID=958)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nIn cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade. The guildmaster is a 12th-level challenge when competing in crafting or their area of expertise (architecture in the example below).\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Tradesperson_Guildmaster.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Guildmaster](/NPCs.aspx?ID=958)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245</row>\n\n**Perception** +16\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Architecture Lore](/Skills.aspx?ID=8) +25, [Athletics](/Skills.aspx?ID=3) +13, [Bureaucracy Lore](/Skills.aspx?ID=8) +19, [Crafting](/Skills.aspx?ID=4) +25, [Diplomacy](/Skills.aspx?ID=6) +24, [Intimidation](/Skills.aspx?ID=7) +22, [Society](/Skills.aspx?ID=14) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[Artisan's Tools](/Equipment.aspx?ID=3), construction schematics, guildmaster's uniform (functions as [hide armor](/Armor.aspx?ID=7)), _+1 [striking](/Equipment.aspx?ID=280) [light hammer](/Weapons.aspx?ID=29)_, tax ledgers\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 135\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_light hammer_ +16 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+5 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_light hammer_ +14 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 2d6+5 bludgeoning\n\n**Call to Action** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)) The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn.\r\n\r\n**Sworn Duty** While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-197\" />",
  30. "name": "Guildmaster",
  31. "npc": true,
  32. "perception": 16,
  33. "pfs": "Limited",
  34. "rarity": "common",
  35. "reflex_save": 14,
  36. "release_date": "2020-02-26",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245</row>\r\n\r\n**Creature Family** [Tradespeople](/MonsterFamilies.aspx?ID=197)\r\n\r\n<row gap=\"medium\">\r\n**HP** 135\r\n\r\n**AC** 26\r\n\r\n**Fort** +14\r\n\r\n**Ref** +14\r\n\r\n**Will** +17\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining …\r\n</summary>",
  39. "size": [
  40. "Medium"
  41. ],
  42. "skill": [
  43. "Architecture Lore +25",
  44. "Athletics +13",
  45. "Bureaucracy Lore +19",
  46. "Crafting +25",
  47. "Diplomacy +24",
  48. "Intimidation +22",
  49. "Society +21"
  50. ],
  51. "skill_markdown": "[Architecture Lore](/Skills.aspx?ID=8) +25, [Athletics](/Skills.aspx?ID=3) +13, [Bureaucracy Lore](/Skills.aspx?ID=8) +19, [Crafting](/Skills.aspx?ID=4) +25, [Diplomacy](/Skills.aspx?ID=6) +24, [Intimidation](/Skills.aspx?ID=7) +22, [Society](/Skills.aspx?ID=14) +21",
  52. "source": [
  53. "Gamemastery Guide"
  54. ],
  55. "source_raw": [
  56. "Gamemastery Guide pg. 245"
  57. ],
  58. "source_category": "Rulebooks",
  59. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 245</row>",
  60. "speed": {
  61. "land": 25,
  62. "max": 25
  63. },
  64. "speed_markdown": "25 feet",
  65. "speed_raw": "25 feet",
  66. "spell_markdown": "",
  67. "strength": 3,
  68. "strongest_save": [
  69. "will"
  70. ],
  71. "summary": "In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining …",
  72. "summary_markdown": "In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining …",
  73. "text": " Guildmaster In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade. The guildmaster is a 12th-level challenge when competing in crafting or their area of expertise (architecture in the example below). Recall Knowledge - Humanoid (Society): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Guildmaster Source Gamemastery Guide pg. 245 Perception +16 Languages Common Skills Architecture Lore +25, Athletics +13, Bureaucracy Lore +19, Crafting +25, Diplomacy +24, Intimidation +22, Society +21 Str +3 Dex +1 Con +1 Int +4 Wis +2 Cha +3 Items Artisan's Tools, construction schematics, guildmaster's uniform (functions as hide armor), +1 striking light hammer , tax ledgers --- AC 26 Fort +14 Ref +14 Will +17 HP 135 --- Speed 25 feet Melee Single Action light hammer +16 (Agile), Damage 2d6+5 bludgeoning Ranged Single Action light hammer +14 (Agile, Magical, thrown 20 feet), Damage 2d6+5 bludgeoning Call to Action Single Action (Auditory, Concentrate, Emotion, Mental) The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn. Sworn Duty While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack. ",
  74. "trait": [
  75. "Human",
  76. "Humanoid",
  77. "N",
  78. "Medium"
  79. ],
  80. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  81. "trait_raw": [
  82. "Human",
  83. "Humanoid"
  84. ],
  85. "type": "Creature",
  86. "url": "/NPCs.aspx?ID=958",
  87. "weakest_save": [
  88. "fort",
  89. "fortitude",
  90. "ref",
  91. "reflex"
  92. ],
  93. "weakness": {},
  94. "will_save": 17,
  95. "wisdom": 2
  96. }