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- {
- "ac": 26,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 1,
- "creature_ability": [
- "Call to Action",
- "Sworn Duty"
- ],
- "creature_family": "Tradespeople",
- "creature_family_markdown": "[Tradespeople](/MonsterFamilies.aspx?ID=197)",
- "dexterity": 1,
- "exclude_from_search": false,
- "fortitude_save": 14,
- "hp": 135,
- "hp_raw": "135",
- "id": "creature-958",
- "image": [
- "/Images/NPCs/Tradesperson_Guildmaster.png"
- ],
- "intelligence": 4,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 8,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Guildmaster](/NPCs.aspx?ID=958)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nIn cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade. The guildmaster is a 12th-level challenge when competing in crafting or their area of expertise (architecture in the example below).\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Tradesperson_Guildmaster.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Guildmaster](/NPCs.aspx?ID=958)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245</row>\n\n**Perception** +16\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Architecture Lore](/Skills.aspx?ID=8) +25, [Athletics](/Skills.aspx?ID=3) +13, [Bureaucracy Lore](/Skills.aspx?ID=8) +19, [Crafting](/Skills.aspx?ID=4) +25, [Diplomacy](/Skills.aspx?ID=6) +24, [Intimidation](/Skills.aspx?ID=7) +22, [Society](/Skills.aspx?ID=14) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[Artisan's Tools](/Equipment.aspx?ID=3), construction schematics, guildmaster's uniform (functions as [hide armor](/Armor.aspx?ID=7)), _+1 [striking](/Equipment.aspx?ID=280) [light hammer](/Weapons.aspx?ID=29)_, tax ledgers\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 135\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_light hammer_ +16 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+5 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_light hammer_ +14 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 2d6+5 bludgeoning\n\n**Call to Action** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)) The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn.\r\n\r\n**Sworn Duty** While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-197\" />",
- "name": "Guildmaster",
- "npc": true,
- "perception": 16,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 14,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245</row>\r\n\r\n**Creature Family** [Tradespeople](/MonsterFamilies.aspx?ID=197)\r\n\r\n<row gap=\"medium\">\r\n**HP** 135\r\n\r\n**AC** 26\r\n\r\n**Fort** +14\r\n\r\n**Ref** +14\r\n\r\n**Will** +17\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIn cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Architecture Lore +25",
- "Athletics +13",
- "Bureaucracy Lore +19",
- "Crafting +25",
- "Diplomacy +24",
- "Intimidation +22",
- "Society +21"
- ],
- "skill_markdown": "[Architecture Lore](/Skills.aspx?ID=8) +25, [Athletics](/Skills.aspx?ID=3) +13, [Bureaucracy Lore](/Skills.aspx?ID=8) +19, [Crafting](/Skills.aspx?ID=4) +25, [Diplomacy](/Skills.aspx?ID=6) +24, [Intimidation](/Skills.aspx?ID=7) +22, [Society](/Skills.aspx?ID=14) +21",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 245"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 245</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 3,
- "strongest_save": [
- "will"
- ],
- "summary": "In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining …",
- "summary_markdown": "In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining …",
- "text": " Guildmaster In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade. The guildmaster is a 12th-level challenge when competing in crafting or their area of expertise (architecture in the example below). Recall Knowledge - Humanoid (Society): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Guildmaster Source Gamemastery Guide pg. 245 Perception +16 Languages Common Skills Architecture Lore +25, Athletics +13, Bureaucracy Lore +19, Crafting +25, Diplomacy +24, Intimidation +22, Society +21 Str +3 Dex +1 Con +1 Int +4 Wis +2 Cha +3 Items Artisan's Tools, construction schematics, guildmaster's uniform (functions as hide armor), +1 striking light hammer , tax ledgers --- AC 26 Fort +14 Ref +14 Will +17 HP 135 --- Speed 25 feet Melee Single Action light hammer +16 (Agile), Damage 2d6+5 bludgeoning Ranged Single Action light hammer +14 (Agile, Magical, thrown 20 feet), Damage 2d6+5 bludgeoning Call to Action Single Action (Auditory, Concentrate, Emotion, Mental) The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn. Sworn Duty While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack. ",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=958",
- "weakest_save": [
- "fort",
- "fortitude",
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 17,
- "wisdom": 2
- }
|