{ "ac": 26, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 3, "constitution": 1, "creature_ability": [ "Call to Action", "Sworn Duty" ], "creature_family": "Tradespeople", "creature_family_markdown": "[Tradespeople](/MonsterFamilies.aspx?ID=197)", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 14, "hp": 135, "hp_raw": "135", "id": "creature-958", "image": [ "/Images/NPCs/Tradesperson_Guildmaster.png" ], "intelligence": 4, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 8, "markdown": "[Guildmaster](/NPCs.aspx?ID=958)\r\n\r\n\r\n\r\n\r\n\r\nIn cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade. The guildmaster is a 12th-level challenge when competing in crafting or their area of expertise (architecture in the example below).\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Guildmaster](/NPCs.aspx?ID=958)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245\n\n**Perception** +16\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Architecture Lore](/Skills.aspx?ID=8) +25, [Athletics](/Skills.aspx?ID=3) +13, [Bureaucracy Lore](/Skills.aspx?ID=8) +19, [Crafting](/Skills.aspx?ID=4) +25, [Diplomacy](/Skills.aspx?ID=6) +24, [Intimidation](/Skills.aspx?ID=7) +22, [Society](/Skills.aspx?ID=14) +21\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n\n\n**Items**\r\n[Artisan's Tools](/Equipment.aspx?ID=3), construction schematics, guildmaster's uniform (functions as [hide armor](/Armor.aspx?ID=7)), _+1 [striking](/Equipment.aspx?ID=280) [light hammer](/Weapons.aspx?ID=29)_, tax ledgers\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 26 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +17 \n\n\r\n\r\n**HP** 135\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\n_light hammer_ +16 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+5 bludgeoning\r\n\r\n**Ranged**\r\n\r\n_light hammer_ +14 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 2d6+5 bludgeoning\n\n**Call to Action** ([Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)) The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn.\r\n\r\n**Sworn Duty** While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack.\r\n\r\n\n\n", "name": "Guildmaster", "npc": true, "perception": 16, "pfs": "Limited", "rarity": "common", "reflex_save": 14, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245\r\n\r\n**Creature Family** [Tradespeople](/MonsterFamilies.aspx?ID=197)\r\n\r\n\r\n**HP** 135\r\n\r\n**AC** 26\r\n\r\n**Fort** +14\r\n\r\n**Ref** +14\r\n\r\n**Will** +17\r\n\r\n**Perception** +16\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining …\r\n", "size": [ "Medium" ], "skill": [ "Architecture Lore +25", "Athletics +13", "Bureaucracy Lore +19", "Crafting +25", "Diplomacy +24", "Intimidation +22", "Society +21" ], "skill_markdown": "[Architecture Lore](/Skills.aspx?ID=8) +25, [Athletics](/Skills.aspx?ID=3) +13, [Bureaucracy Lore](/Skills.aspx?ID=8) +19, [Crafting](/Skills.aspx?ID=4) +25, [Diplomacy](/Skills.aspx?ID=6) +24, [Intimidation](/Skills.aspx?ID=7) +22, [Society](/Skills.aspx?ID=14) +21", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 245" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 245", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 3, "strongest_save": [ "will" ], "summary": "In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining …", "summary_markdown": "In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining …", "text": " Guildmaster In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade. The guildmaster is a 12th-level challenge when competing in crafting or their area of expertise (architecture in the example below). Recall Knowledge - Humanoid (Society): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Guildmaster Source Gamemastery Guide pg. 245 Perception +16 Languages Common Skills Architecture Lore +25, Athletics +13, Bureaucracy Lore +19, Crafting +25, Diplomacy +24, Intimidation +22, Society +21 Str +3 Dex +1 Con +1 Int +4 Wis +2 Cha +3 Items Artisan's Tools, construction schematics, guildmaster's uniform (functions as hide armor), +1 striking light hammer , tax ledgers --- AC 26 Fort +14 Ref +14 Will +17 HP 135 --- Speed 25 feet Melee Single Action light hammer +16 (Agile), Damage 2d6+5 bludgeoning Ranged Single Action light hammer +14 (Agile, Magical, thrown 20 feet), Damage 2d6+5 bludgeoning Call to Action Single Action (Auditory, Concentrate, Emotion, Mental) The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn. Sworn Duty While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=958", "weakest_save": [ "fort", "fortitude", "ref", "reflex" ], "weakness": {}, "will_save": 17, "wisdom": 2 }