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- {
- "ac": 17,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 2,
- "creature_ability": [
- "Goblin Scuttle"
- ],
- "creature_family": "Goblin",
- "creature_family_markdown": "[Goblin](/MonsterFamilies.aspx?ID=55)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 18,
- "hp_raw": "18",
- "id": "creature-233",
- "intelligence": -1,
- "language": [
- "Common",
- "Goblin"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Goblin Commando](/Monsters.aspx?ID=233)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Goblin Commando](/Monsters.aspx?ID=233)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 180</row>\n\n**Perception** +5; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +5, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** -1\r\n\r\n**Wis** +0\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[Leather Armor](/Armor.aspx?ID=4), [Shortbow](/Weapons.aspx?ID=77) (20 arrows)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 18\n\n**Goblin Scuttle** <actions string=\"Reaction\" /> **Trigger** A goblin ally ends a move action adjacent to the commando. **Effect** The goblin commando Steps.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorsechopper +8 ([reach 10 feet](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+3 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nshortbow +8 ([deadly 1d10](/Traits.aspx?ID=174), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6 piercing\n\n</column>\n\n<document level=\"2\" id=\"creature-family-55\" />",
- "name": "Goblin Commando",
- "npc": false,
- "perception": 5,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 180</row>\r\n\r\n**Creature Family** [Goblin](/MonsterFamilies.aspx?ID=55)\r\n\r\n<row gap=\"medium\">\r\n**HP** 18\r\n\r\n**AC** 17\r\n\r\n**Fort** +7\r\n\r\n**Ref** +8\r\n\r\n**Will** +5\r\n\r\n**Perception** +5\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +6",
- "Athletics +6",
- "Intimidation +5",
- "Nature +5",
- "Stealth +6"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +5, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +6",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 180"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 180</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "6",
- "strength": 3,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a …",
- "summary_markdown": "The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a …",
- "text": " Goblin Commando The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Goblin Commando Source Bestiary pg. 180 Perception +5; darkvision Languages Common, Goblin Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6 Str +3 Dex +3 Con +2 Int -1 Wis +0 Cha +2 Items Leather Armor, Shortbow (20 arrows) --- AC 17 Fort +7 Ref +8 Will +5 HP 18 Goblin Scuttle Reaction Trigger A goblin ally ends a move action adjacent to the commando. Effect The goblin commando Steps. --- Speed 25 feet Melee Single Action horsechopper +8 (reach 10 feet, Trip, versatile P), Damage 1d8+3 slashing Ranged Single Action shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing\n",
- "trait": [
- "Goblin",
- "Humanoid",
- "CE",
- "Small"
- ],
- "trait_markdown": "[Goblin](/Traits.aspx?ID=81), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Goblin",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=233",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 5,
- "wisdom": 0
- }
|