Goblin Commando.json 6.4 KB

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  1. {
  2. "ac": 17,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Goblin Scuttle"
  10. ],
  11. "creature_family": "Goblin",
  12. "creature_family_markdown": "[Goblin](/MonsterFamilies.aspx?ID=55)",
  13. "dexterity": 3,
  14. "exclude_from_search": false,
  15. "fortitude_save": 7,
  16. "hp": 18,
  17. "hp_raw": "18",
  18. "id": "creature-233",
  19. "intelligence": -1,
  20. "language": [
  21. "Common",
  22. "Goblin"
  23. ],
  24. "language_markdown": "[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)",
  25. "level": 1,
  26. "markdown": "<title level=\"1\" pfs=\"Standard\">[Goblin Commando](/Monsters.aspx?ID=233)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Goblin Commando](/Monsters.aspx?ID=233)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 180</row>\n\n**Perception** +5; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +5, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** -1\r\n\r\n**Wis** +0\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[Leather Armor](/Armor.aspx?ID=4), [Shortbow](/Weapons.aspx?ID=77) (20 arrows)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 18\n\n**Goblin Scuttle** <actions string=\"Reaction\" /> **Trigger** A goblin ally ends a move action adjacent to the commando. **Effect** The goblin commando Steps.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorsechopper +8 ([reach 10 feet](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+3 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nshortbow +8 ([deadly 1d10](/Traits.aspx?ID=174), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6 piercing\n\n</column>\n\n<document level=\"2\" id=\"creature-family-55\" />",
  27. "name": "Goblin Commando",
  28. "npc": false,
  29. "perception": 5,
  30. "pfs": "Standard",
  31. "rarity": "common",
  32. "reflex_save": 8,
  33. "release_date": "2019-08-01",
  34. "resistance": {},
  35. "search_markdown": "<traits>\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 180</row>\r\n\r\n**Creature Family** [Goblin](/MonsterFamilies.aspx?ID=55)\r\n\r\n<row gap=\"medium\">\r\n**HP** 18\r\n\r\n**AC** 17\r\n\r\n**Fort** +7\r\n\r\n**Ref** +8\r\n\r\n**Will** +5\r\n\r\n**Perception** +5\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a …\r\n</summary>",
  36. "sense": "darkvision",
  37. "sense_markdown": "darkvision",
  38. "size": [
  39. "Small"
  40. ],
  41. "skill": [
  42. "Acrobatics +6",
  43. "Athletics +6",
  44. "Intimidation +5",
  45. "Nature +5",
  46. "Stealth +6"
  47. ],
  48. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +5, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +6",
  49. "source": [
  50. "Bestiary"
  51. ],
  52. "source_raw": [
  53. "Bestiary pg. 180"
  54. ],
  55. "source_category": "Rulebooks",
  56. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 180</row>",
  57. "speed": {
  58. "land": 25,
  59. "max": 25
  60. },
  61. "speed_markdown": "25 feet",
  62. "speed_raw": "25 feet",
  63. "spell_markdown": "",
  64. "stealth": "6",
  65. "strength": 3,
  66. "strongest_save": [
  67. "ref",
  68. "reflex"
  69. ],
  70. "summary": "The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a …",
  71. "summary_markdown": "The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a …",
  72. "text": " Goblin Commando The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Goblin Commando Source Bestiary pg. 180 Perception +5; darkvision Languages Common, Goblin Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6 Str +3 Dex +3 Con +2 Int -1 Wis +0 Cha +2 Items Leather Armor, Shortbow (20 arrows) --- AC 17 Fort +7 Ref +8 Will +5 HP 18 Goblin Scuttle Reaction Trigger A goblin ally ends a move action adjacent to the commando. Effect The goblin commando Steps. --- Speed 25 feet Melee Single Action horsechopper +8 (reach 10 feet, Trip, versatile P), Damage 1d8+3 slashing Ranged Single Action shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing\n",
  73. "trait": [
  74. "Goblin",
  75. "Humanoid",
  76. "CE",
  77. "Small"
  78. ],
  79. "trait_markdown": "[Goblin](/Traits.aspx?ID=81), [Humanoid](/Traits.aspx?ID=91)",
  80. "trait_raw": [
  81. "Goblin",
  82. "Humanoid"
  83. ],
  84. "type": "Creature",
  85. "url": "/Monsters.aspx?ID=233",
  86. "vision": "Darkvision",
  87. "weakest_save": [
  88. "will"
  89. ],
  90. "weakness": {},
  91. "will_save": 5,
  92. "wisdom": 0
  93. }