{ "ac": 17, "alignment": "CE", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 2, "creature_ability": [ "Goblin Scuttle" ], "creature_family": "Goblin", "creature_family_markdown": "[Goblin](/MonsterFamilies.aspx?ID=55)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 7, "hp": 18, "hp_raw": "18", "id": "creature-233", "intelligence": -1, "language": [ "Common", "Goblin" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)", "level": 1, "markdown": "[Goblin Commando](/Monsters.aspx?ID=233)\r\n\r\n\r\n\r\n\r\n\r\nThe theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Goblin Commando](/Monsters.aspx?ID=233)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 180\n\n**Perception** +5; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +5, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** -1\r\n\r\n**Wis** +0\r\n\r\n**Cha** +2\r\n\n\n**Items**\r\n[Leather Armor](/Armor.aspx?ID=4), [Shortbow](/Weapons.aspx?ID=77) (20 arrows)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +5 \n\n\r\n\r\n**HP** 18\n\n**Goblin Scuttle** **Trigger** A goblin ally ends a move action adjacent to the commando. **Effect** The goblin commando Steps.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nhorsechopper +8 ([reach 10 feet](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+3 slashing\r\n\r\n**Ranged**\r\n\r\nshortbow +8 ([deadly 1d10](/Traits.aspx?ID=174), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6 piercing\n\n\n\n", "name": "Goblin Commando", "npc": false, "perception": 5, "pfs": "Standard", "rarity": "common", "reflex_save": 8, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 180\r\n\r\n**Creature Family** [Goblin](/MonsterFamilies.aspx?ID=55)\r\n\r\n\r\n**HP** 18\r\n\r\n**AC** 17\r\n\r\n**Fort** +7\r\n\r\n**Ref** +8\r\n\r\n**Will** +5\r\n\r\n**Perception** +5\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a …\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Small" ], "skill": [ "Acrobatics +6", "Athletics +6", "Intimidation +5", "Nature +5", "Stealth +6" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +5, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +6", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 180" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 180", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "stealth": "6", "strength": 3, "strongest_save": [ "ref", "reflex" ], "summary": "The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a …", "summary_markdown": "The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a …", "text": " Goblin Commando The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Goblin Commando Source Bestiary pg. 180 Perception +5; darkvision Languages Common, Goblin Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6 Str +3 Dex +3 Con +2 Int -1 Wis +0 Cha +2 Items Leather Armor, Shortbow (20 arrows) --- AC 17 Fort +7 Ref +8 Will +5 HP 18 Goblin Scuttle Reaction Trigger A goblin ally ends a move action adjacent to the commando. Effect The goblin commando Steps. --- Speed 25 feet Melee Single Action horsechopper +8 (reach 10 feet, Trip, versatile P), Damage 1d8+3 slashing Ranged Single Action shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing\n", "trait": [ "Goblin", "Humanoid", "CE", "Small" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Goblin", "Humanoid" ], "type": "Creature", "url": "/Monsters.aspx?ID=233", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 5, "wisdom": 0 }