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Screensync light: rename scene_data to effect and add mappings

Experimental change to see if the scenes can work with fixed mapping.
Although the format has encoded info, the data captured shows all except first
byte are 0, so it may work with just the first byte as a selector and the rest
all 0.
Issue #264
Jason Rumney 3 年之前
父节点
当前提交
fd7994505d
共有 1 个文件被更改,包括 41 次插入4 次删除
  1. 41 4
      custom_components/tuya_local/devices/screensync_light.yaml

+ 41 - 4
custom_components/tuya_local/devices/screensync_light.yaml

@@ -14,9 +14,7 @@ primary_entity:
         - dps_val: colour
           value: rgbw
         - dps_val: scene
-          value: colorloop
-        - dps_val: music
-          value: random
+          value: Scene
     - id: 22
       name: brightness
       type: integer
@@ -47,7 +45,46 @@ primary_entity:
       optional: true
     - id: 25
       type: hex
-      name: scene_data
+      name: effect
+      mapping:
+        - dps_val: 01000000000000000000000000000000
+          value: Static
+        - dps_val: 80000000000000000000000000000000
+          value: Movie
+        - dps_val: 81000000000000000000000000000000
+          value: Video
+        - dps_val: 82000000000000000000000000000000
+          value: Game
+        - dps_val: 83000000000000000000000000000000
+          value: Spectrum
+        - dps_val: 84000000000000000000000000000000
+          value: Electronic
+        - dps_val: 85000000000000000000000000000000
+          value: Listen
+        - dps_val: 86000000000000000000000000000000
+          value: Rainbow
+        - dps_val: 87000000000000000000000000000000
+          value: Fire
+        - dps_val: 88000000000000000000000000000000
+          value: Read
+        - dps_val: 89000000000000000000000000000000
+          value: Firework
+        - dps_val: 90000000000000000000000000000000
+          value: Star
+        - dps_val: 91000000000000000000000000000000
+          value: Drip
+        - dps_val: 92000000000000000000000000000000
+          value: Particle
+        - dps_val: 93000000000000000000000000000000
+          value: Flow
+        - dps_val: 94000000000000000000000000000000
+          value: Ball
+        - dps_val: 95000000000000000000000000000000
+          value: Swing
+        - dps_val: 96000000000000000000000000000000
+          value: Breath
+        - dps_val: 97000000000000000000000000000000
+          value: Pure
       optional: true
     - id: 27
       type: hex