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Screensync light: rename scene_data to effect and add mappings

Experimental change to see if the scenes can work with fixed mapping.
Although the format has encoded info, the data captured shows all except first
byte are 0, so it may work with just the first byte as a selector and the rest
all 0.
Issue #264
Jason Rumney 3 년 전
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fd7994505d
1개의 변경된 파일41개의 추가작업 그리고 4개의 파일을 삭제
  1. 41 4
      custom_components/tuya_local/devices/screensync_light.yaml

+ 41 - 4
custom_components/tuya_local/devices/screensync_light.yaml

@@ -14,9 +14,7 @@ primary_entity:
         - dps_val: colour
           value: rgbw
         - dps_val: scene
-          value: colorloop
-        - dps_val: music
-          value: random
+          value: Scene
     - id: 22
       name: brightness
       type: integer
@@ -47,7 +45,46 @@ primary_entity:
       optional: true
     - id: 25
       type: hex
-      name: scene_data
+      name: effect
+      mapping:
+        - dps_val: 01000000000000000000000000000000
+          value: Static
+        - dps_val: 80000000000000000000000000000000
+          value: Movie
+        - dps_val: 81000000000000000000000000000000
+          value: Video
+        - dps_val: 82000000000000000000000000000000
+          value: Game
+        - dps_val: 83000000000000000000000000000000
+          value: Spectrum
+        - dps_val: 84000000000000000000000000000000
+          value: Electronic
+        - dps_val: 85000000000000000000000000000000
+          value: Listen
+        - dps_val: 86000000000000000000000000000000
+          value: Rainbow
+        - dps_val: 87000000000000000000000000000000
+          value: Fire
+        - dps_val: 88000000000000000000000000000000
+          value: Read
+        - dps_val: 89000000000000000000000000000000
+          value: Firework
+        - dps_val: 90000000000000000000000000000000
+          value: Star
+        - dps_val: 91000000000000000000000000000000
+          value: Drip
+        - dps_val: 92000000000000000000000000000000
+          value: Particle
+        - dps_val: 93000000000000000000000000000000
+          value: Flow
+        - dps_val: 94000000000000000000000000000000
+          value: Ball
+        - dps_val: 95000000000000000000000000000000
+          value: Swing
+        - dps_val: 96000000000000000000000000000000
+          value: Breath
+        - dps_val: 97000000000000000000000000000000
+          value: Pure
       optional: true
     - id: 27
       type: hex