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- {
- "ammunition_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 2,
- "bulk_raw": "2",
- "category": "weapon",
- "damage": "1d10 P",
- "damage_die": 10,
- "deity": [
- "Belial",
- "Stag Mother of the Forest of Stones"
- ],
- "deity_markdown": "[Belial](/Deities.aspx?ID=65), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)",
- "exclude_from_search": false,
- "favored_weapon": [
- "Belial",
- "Stag Mother of the Forest of Stones"
- ],
- "favored_weapon_markdown": "[Belial](/Deities.aspx?ID=65), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)",
- "hands": "2",
- "id": "weapon-35",
- "item_category": "Weapons",
- "item_subcategory": "Base Weapons",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Ranseur](/Weapons.aspx?ID=35)\r\n</title>\n\n<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\n\n**Favored Weapon** [Belial](/Deities.aspx?ID=65), [Stag Mother of the Forest of Stones](/Deities.aspx?ID=172)\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis polearm is a long trident with a central prong that’s longer than the other two.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />",
- "name": "Ranseur",
- "pfs": "Standard",
- "price": 200,
- "price_raw": "2 gp",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Disarm\" url=\"/Traits.aspx?ID=175\" />\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis polearm is a long trident with a central prong that’s longer than the other two.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 281"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 281 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "This polearm is a long trident with a central prong that’s longer than the other two.",
- "summary_markdown": "This polearm is a long trident with a central prong that’s longer than the other two.",
- "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Ranseur Source Core Rulebook pg. 281 4.0 Favored Weapon Belial, Stag Mother of the Forest of Stones Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm is a long trident with a central prong that’s longer than the other two. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. ",
- "trait": [
- "Disarm",
- "Reach"
- ],
- "trait_markdown": "[Disarm](/Traits.aspx?ID=175), [Reach](/Traits.aspx?ID=192)",
- "trait_raw": [
- "Disarm",
- "Reach"
- ],
- "type": "Weapon",
- "url": "/Weapons.aspx?ID=35",
- "weakness": {},
- "weapon_category": "Martial",
- "weapon_group": "Polearm",
- "weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
- "weapon_type": "Melee"
- }
|