Mace.json 5.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374
  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 1,
  5. "bulk_raw": "1",
  6. "category": "weapon",
  7. "damage": "1d6 B",
  8. "damage_die": 6,
  9. "deity": [
  10. "Asmodeus",
  11. "Bolka",
  12. "Dispater",
  13. "Nurgal",
  14. "Orcus",
  15. "Otolmens",
  16. "Qi Zhong",
  17. "Ragdya",
  18. "Winlas"
  19. ],
  20. "deity_markdown": "[Asmodeus](/Deities.aspx?ID=2), [Bolka](/Deities.aspx?ID=85), [Dispater](/Deities.aspx?ID=66), [Nurgal](/Deities.aspx?ID=78), [Orcus](/Deities.aspx?ID=241), [Otolmens](/Deities.aspx?ID=145), [Qi Zhong](/Deities.aspx?ID=182), [Ragdya](/Deities.aspx?ID=194), [Winlas](/Deities.aspx?ID=131)",
  21. "exclude_from_search": false,
  22. "favored_weapon": [
  23. "Asmodeus",
  24. "Bolka",
  25. "Dispater",
  26. "Nurgal",
  27. "Orcus",
  28. "Otolmens",
  29. "Qi Zhong",
  30. "Ragdya",
  31. "Winlas"
  32. ],
  33. "favored_weapon_markdown": "[Asmodeus](/Deities.aspx?ID=2), [Bolka](/Deities.aspx?ID=85), [Dispater](/Deities.aspx?ID=66), [Nurgal](/Deities.aspx?ID=78), [Orcus](/Deities.aspx?ID=241), [Otolmens](/Deities.aspx?ID=145), [Qi Zhong](/Deities.aspx?ID=182), [Ragdya](/Deities.aspx?ID=194), [Winlas](/Deities.aspx?ID=131)",
  34. "hands": "1",
  35. "id": "weapon-7",
  36. "item_category": "Weapons",
  37. "item_subcategory": "Base Weapons",
  38. "level": 0,
  39. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Mace](/Weapons.aspx?ID=7)\r\n</title>\n\n<traits>\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Asmodeus](/Deities.aspx?ID=2), [Bolka](/Deities.aspx?ID=85), [Dispater](/Deities.aspx?ID=66), [Nurgal](/Deities.aspx?ID=78), [Orcus](/Deities.aspx?ID=241), [Otolmens](/Deities.aspx?ID=145), [Qi Zhong](/Deities.aspx?ID=182), [Ragdya](/Deities.aspx?ID=194), [Winlas](/Deities.aspx?ID=131)\n\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nWith a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.\r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Auspicious Scepter](/Equipment.aspx?ID=1039)",
  40. "name": "Mace",
  41. "pfs": "Standard",
  42. "price": 100,
  43. "price_raw": "1 gp",
  44. "rarity": "common",
  45. "release_date": "2019-08-01",
  46. "resistance": {},
  47. "search_markdown": "<traits>\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 1 gp\r\n\r\n**Damage** 1d6 B\r\n\r\n**Bulk** 1\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.\r\n</summary>",
  48. "source": [
  49. "Core Rulebook"
  50. ],
  51. "source_raw": [
  52. "Core Rulebook pg. 280"
  53. ],
  54. "source_category": "Rulebooks",
  55. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>",
  56. "speed": {},
  57. "summary": "With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.",
  58. "summary_markdown": "With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.",
  59. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Mace Source Core Rulebook pg. 280 4.0 Favored Weapon Asmodeus, Bolka, Dispater, Nurgal, Orcus, Otolmens, Qi Zhong, Ragdya, Winlas Price 1 gp Damage 1d6 B Bulk 1 Hands 1 Category Simple Group Club --- With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Auspicious Scepter",
  60. "trait": [
  61. "Shove"
  62. ],
  63. "trait_markdown": "[Shove](/Traits.aspx?ID=193)",
  64. "trait_raw": [
  65. "Shove"
  66. ],
  67. "type": "Weapon",
  68. "url": "/Weapons.aspx?ID=7",
  69. "weakness": {},
  70. "weapon_category": "Simple",
  71. "weapon_group": "Club",
  72. "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
  73. "weapon_type": "Melee"
  74. }