Light Mace.json 5.6 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 0.1,
  5. "bulk_raw": "L",
  6. "category": "weapon",
  7. "damage": "1d4 B",
  8. "damage_die": 4,
  9. "deity": [
  10. "Erecura",
  11. "Ravithra",
  12. "Shyka",
  13. "Wadjet"
  14. ],
  15. "deity_markdown": "[Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)",
  16. "exclude_from_search": false,
  17. "favored_weapon": [
  18. "Erecura",
  19. "Ravithra",
  20. "Shyka",
  21. "Wadjet"
  22. ],
  23. "favored_weapon_markdown": "[Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)",
  24. "hands": "1",
  25. "id": "weapon-5",
  26. "item_category": "Weapons",
  27. "item_subcategory": "Base Weapons",
  28. "level": 0,
  29. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Light Mace](/Weapons.aspx?ID=5)\r\n</title>\n\n<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n**Favored Weapon** [Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)\n\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nA light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-5\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Polarizing Mace](/Equipment.aspx?ID=1875), [Sonic Tuning Mace](/Equipment.aspx?ID=1075)",
  30. "name": "Light Mace",
  31. "pfs": "Standard",
  32. "price": 40,
  33. "price_raw": "4 sp",
  34. "rarity": "common",
  35. "release_date": "2019-08-01",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Agile\" url=\"/Traits.aspx?ID=170\" />\r\n<trait label=\"Finesse\" url=\"/Traits.aspx?ID=179\" />\r\n<trait label=\"Shove\" url=\"/Traits.aspx?ID=193\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …\r\n</summary>",
  38. "source": [
  39. "Core Rulebook"
  40. ],
  41. "source_raw": [
  42. "Core Rulebook pg. 280"
  43. ],
  44. "source_category": "Rulebooks",
  45. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>",
  46. "speed": {},
  47. "summary": "A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …",
  48. "summary_markdown": "A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …",
  49. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Light Mace Source Core Rulebook pg. 280 4.0 Favored Weapon Erecura, Ravithra, Shyka, Wadjet Price 4 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Polarizing Mace, Sonic Tuning Mace",
  50. "trait": [
  51. "Agile",
  52. "Finesse",
  53. "Shove"
  54. ],
  55. "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Shove](/Traits.aspx?ID=193)",
  56. "trait_raw": [
  57. "Agile",
  58. "Finesse",
  59. "Shove"
  60. ],
  61. "type": "Weapon",
  62. "url": "/Weapons.aspx?ID=5",
  63. "weakness": {},
  64. "weapon_category": "Simple",
  65. "weapon_group": "Club",
  66. "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)",
  67. "weapon_type": "Melee"
  68. }