{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "weapon", "damage": "1d4 B", "damage_die": 4, "deity": [ "Erecura", "Ravithra", "Shyka", "Wadjet" ], "deity_markdown": "[Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)", "exclude_from_search": false, "favored_weapon": [ "Erecura", "Ravithra", "Shyka", "Wadjet" ], "favored_weapon_markdown": "[Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)", "hands": "1", "id": "weapon-5", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Light Mace](/Weapons.aspx?ID=5)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\n\n**Favored Weapon** [Erecura](/Deities.aspx?ID=151), [Ravithra](/Deities.aspx?ID=218), [Shyka](/Deities.aspx?ID=100), [Wadjet](/Deities.aspx?ID=62)\n\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\n\n\r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\n\n\r\n\r\n---\r\n\r\nA light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Polarizing Mace](/Equipment.aspx?ID=1875), [Sonic Tuning Mace](/Equipment.aspx?ID=1075)", "name": "Light Mace", "pfs": "Standard", "price": 40, "price_raw": "4 sp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\r\n\r\n\r\n**Price** 4 sp\r\n\r\n**Damage** 1d4 B\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Hands** 1\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Simple\r\n\r\n**Group** [Club](/WeaponGroups.aspx?ID=5)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 280" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0", "speed": {}, "summary": "A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …", "summary_markdown": "A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with …", "text": " Light Mace Source Core Rulebook pg. 280 4.0 Favored Weapon Erecura, Ravithra, Shyka, Wadjet Price 4 sp Damage 1d4 B Bulk L Hands 1 Category Simple Group Club --- A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head’s metal ridges or spikes. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Polarizing Mace, Sonic Tuning Mace", "trait": [ "Agile", "Finesse", "Shove" ], "trait_markdown": "[Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Shove](/Traits.aspx?ID=193)", "trait_raw": [ "Agile", "Finesse", "Shove" ], "type": "Weapon", "url": "/Weapons.aspx?ID=5", "weakness": {}, "weapon_category": "Simple", "weapon_group": "Club", "weapon_group_markdown": "[Club](/WeaponGroups.aspx?ID=5)", "weapon_type": "Melee" }