Halberd.json 4.5 KB

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  1. {
  2. "ammunition_markdown": "",
  3. "breadcrumbs_spa": [],
  4. "bulk": 2,
  5. "bulk_raw": "2",
  6. "category": "weapon",
  7. "damage": "1d10 P",
  8. "damage_die": 10,
  9. "deity_markdown": "",
  10. "exclude_from_search": false,
  11. "favored_weapon_markdown": "",
  12. "hands": "2",
  13. "id": "weapon-26",
  14. "item_category": "Weapons",
  15. "item_subcategory": "Base Weapons",
  16. "level": 0,
  17. "markdown": "<title\r\n level=\"1\"\r\n right=\"Weapon 0\"\r\n pfs=\"Standard\"\r\n>\r\n[Halberd](/Weapons.aspx?ID=26)\r\n</title>\n\n<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\n\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\nThis polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. \r\n\r\n<title level=\"2\">Critical Specialization Effects</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 <sup>4.0</sup></row>\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n<document level=\"2\" id=\"weapon-group-11\" />\r\n\r\n<title level=\"2\">Specific Magic Weapons</title>\r\n[Rod of Razors](/Equipment.aspx?ID=1751)",
  18. "name": "Halberd",
  19. "pfs": "Standard",
  20. "price": 200,
  21. "price_raw": "2 gp",
  22. "rarity": "common",
  23. "release_date": "2019-08-01",
  24. "resistance": {},
  25. "search_markdown": "<traits>\r\n<trait label=\"Reach\" url=\"/Traits.aspx?ID=192\" />\r\n<trait label=\"Versatile S\" url=\"/Traits.aspx?ID=200\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n \r\n\r\n<row gap=\"medium\">\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. \r\n</summary>",
  26. "source": [
  27. "Core Rulebook"
  28. ],
  29. "source_raw": [
  30. "Core Rulebook pg. 280"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 280 <sup>4.0</sup></row>",
  34. "speed": {},
  35. "summary": "This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ",
  36. "summary_markdown": "This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ",
  37. "text": "<title level=\"1\" right=\"Weapon 0\" pfs=\"Standard\" > Halberd Source Core Rulebook pg. 280 4.0 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Rod of Razors",
  38. "trait": [
  39. "Reach",
  40. "Versatile"
  41. ],
  42. "trait_markdown": "[Reach](/Traits.aspx?ID=192), [Versatile S](/Traits.aspx?ID=200)",
  43. "trait_raw": [
  44. "Reach",
  45. "Versatile S"
  46. ],
  47. "type": "Weapon",
  48. "url": "/Weapons.aspx?ID=26",
  49. "weakness": {},
  50. "weapon_category": "Martial",
  51. "weapon_group": "Polearm",
  52. "weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)",
  53. "weapon_type": "Melee"
  54. }