{ "ammunition_markdown": "", "breadcrumbs_spa": [], "bulk": 2, "bulk_raw": "2", "category": "weapon", "damage": "1d10 P", "damage_die": 10, "deity_markdown": "", "exclude_from_search": false, "favored_weapon_markdown": "", "hands": "2", "id": "weapon-26", "item_category": "Weapons", "item_subcategory": "Base Weapons", "level": 0, "markdown": "\r\n[Halberd](/Weapons.aspx?ID=26)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\n\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\n\n\r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n\n\n\r\n\r\n---\r\n\r\nThis polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. \r\n\r\nCritical Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 283 4.0\r\n\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[Click here for the full rules on Critical Specialization Effects](/Rules.aspx?ID=235).\r\n\r\n\r\n\r\nSpecific Magic Weapons\r\n[Rod of Razors](/Equipment.aspx?ID=1751)", "name": "Halberd", "pfs": "Standard", "price": 200, "price_raw": "2 gp", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0\r\n\r\n\r\n**Price** 2 gp\r\n\r\n**Damage** 1d10 P\r\n\r\n**Bulk** 2\r\n\r\n\r\n\r\n**Hands** 2\r\n\r\n \r\n\r\n \r\n\r\n\r\n \r\n\r\n\r\n**Category** Martial\r\n\r\n**Group** [Polearm](/WeaponGroups.aspx?ID=11)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. \r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 280" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 280 4.0", "speed": {}, "summary": "This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ", "summary_markdown": "This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. ", "text": " Halberd Source Core Rulebook pg. 280 4.0 Price 2 gp Damage 1d10 P Bulk 2 Hands 2 Category Martial Group Polearm --- This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. Critical Specialization Effects Source Core Rulebook pg. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Click here for the full rules on Critical Specialization Effects. Specific Magic Weapons Rod of Razors", "trait": [ "Reach", "Versatile" ], "trait_markdown": "[Reach](/Traits.aspx?ID=192), [Versatile S](/Traits.aspx?ID=200)", "trait_raw": [ "Reach", "Versatile S" ], "type": "Weapon", "url": "/Weapons.aspx?ID=26", "weakness": {}, "weapon_category": "Martial", "weapon_group": "Polearm", "weapon_group_markdown": "[Polearm](/WeaponGroups.aspx?ID=11)", "weapon_type": "Melee" }