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- {
- "breadcrumbs_spa": [],
- "category": "trait",
- "exclude_from_search": false,
- "id": "trait-97",
- "markdown": "<title level=\"1\" right=\"Trait\">[Injury](/Traits.aspx?ID=97)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\n\nAn injury [poison](/MonsterAbilities.aspx?ID=24) is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.",
- "name": "Injury",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 550"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …",
- "summary_markdown": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …",
- "text": " Injury Source Core Rulebook pg. 550 4.0 An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.",
- "trait": [
- "Injury"
- ],
- "trait_group": [
- "Poison"
- ],
- "trait_markdown": "Injury",
- "trait_raw": [
- "Injury"
- ],
- "type": "Trait",
- "url": "/Traits.aspx?ID=97",
- "weakness": {}
- }
|