Injury.json 2.6 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "trait",
  4. "exclude_from_search": false,
  5. "id": "trait-97",
  6. "markdown": "<title level=\"1\" right=\"Trait\">[Injury](/Traits.aspx?ID=97)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\n\nAn injury [poison](/MonsterAbilities.aspx?ID=24) is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.",
  7. "name": "Injury",
  8. "rarity": "common",
  9. "release_date": "2019-08-01",
  10. "resistance": {},
  11. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …\r\n</summary>",
  12. "source": [
  13. "Core Rulebook"
  14. ],
  15. "source_raw": [
  16. "Core Rulebook pg. 550"
  17. ],
  18. "source_category": "Rulebooks",
  19. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 550 <sup>4.0</sup></row>",
  20. "speed": {},
  21. "summary": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …",
  22. "summary_markdown": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …",
  23. "text": " Injury Source Core Rulebook pg. 550 4.0 An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.",
  24. "trait": [
  25. "Injury"
  26. ],
  27. "trait_group": [
  28. "Poison"
  29. ],
  30. "trait_markdown": "Injury",
  31. "trait_raw": [
  32. "Injury"
  33. ],
  34. "type": "Trait",
  35. "url": "/Traits.aspx?ID=97",
  36. "weakness": {}
  37. }