{ "breadcrumbs_spa": [], "category": "trait", "exclude_from_search": false, "id": "trait-97", "markdown": "[Injury](/Traits.aspx?ID=97)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\nAn injury [poison](/MonsterAbilities.aspx?ID=24) is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.", "name": "Injury", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n\r\n---\r\n\r\n\r\nAn injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 550" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0", "speed": {}, "summary": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …", "summary_markdown": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …", "text": " Injury Source Core Rulebook pg. 550 4.0 An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.", "trait": [ "Injury" ], "trait_group": [ "Poison" ], "trait_markdown": "Injury", "trait_raw": [ "Injury" ], "type": "Trait", "url": "/Traits.aspx?ID=97", "weakness": {} }