[Injury](/Traits.aspx?ID=97)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\n\nAn injury [poison](/MonsterAbilities.aspx?ID=24) is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.",
"name": "Injury",
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0\r\n\r\n\r\n---\r\n\r\n\r\nAn injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 550"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 550 4.0",
"speed": {},
"summary": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …",
"summary_markdown": "An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. …",
"text": " Injury Source Core Rulebook pg. 550 4.0 An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.",
"trait": [
"Injury"
],
"trait_group": [
"Poison"
],
"trait_markdown": "Injury",
"trait_raw": [
"Injury"
],
"type": "Trait",
"url": "/Traits.aspx?ID=97",
"weakness": {}
}