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- {
- "breadcrumbs_spa": [],
- "category": "trait",
- "exclude_from_search": false,
- "id": "trait-38",
- "markdown": "<title level=\"1\" right=\"Trait\">[Curse](/Traits.aspx?ID=38)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nA curse is an effect that places some long-term affliction on a creature. Curses are always [magical](/Traits.aspx?ID=103) and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses. \n\nAfflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. (_Gamemastery Guide_ pg. 251)",
- "name": "Curse",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 630"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …",
- "summary_markdown": "A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …",
- "text": " Curse Source Core Rulebook pg. 630 4.0 A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses. Afflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. ( Gamemastery Guide pg. 251)",
- "trait": [
- "Curse"
- ],
- "trait_markdown": "Curse",
- "trait_raw": [
- "Curse"
- ],
- "type": "Trait",
- "url": "/Traits.aspx?ID=38",
- "weakness": {}
- }
|