Curse.json 2.5 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "trait",
  4. "exclude_from_search": false,
  5. "id": "trait-38",
  6. "markdown": "<title level=\"1\" right=\"Trait\">[Curse](/Traits.aspx?ID=38)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\n\nA curse is an effect that places some long-term affliction on a creature. Curses are always [magical](/Traits.aspx?ID=103) and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses. \n\nAfflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. (_Gamemastery Guide_ pg. 251)",
  7. "name": "Curse",
  8. "rarity": "common",
  9. "release_date": "2019-08-01",
  10. "resistance": {},
  11. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …\r\n</summary>",
  12. "source": [
  13. "Core Rulebook"
  14. ],
  15. "source_raw": [
  16. "Core Rulebook pg. 630"
  17. ],
  18. "source_category": "Rulebooks",
  19. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 630 <sup>4.0</sup></row>",
  20. "speed": {},
  21. "summary": "A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …",
  22. "summary_markdown": "A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …",
  23. "text": " Curse Source Core Rulebook pg. 630 4.0 A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses. Afflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. ( Gamemastery Guide pg. 251)",
  24. "trait": [
  25. "Curse"
  26. ],
  27. "trait_markdown": "Curse",
  28. "trait_raw": [
  29. "Curse"
  30. ],
  31. "type": "Trait",
  32. "url": "/Traits.aspx?ID=38",
  33. "weakness": {}
  34. }