{ "breadcrumbs_spa": [], "category": "trait", "exclude_from_search": false, "id": "trait-38", "markdown": "[Curse](/Traits.aspx?ID=38)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 4.0\n\nA curse is an effect that places some long-term affliction on a creature. Curses are always [magical](/Traits.aspx?ID=103) and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses. \n\nAfflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. (_Gamemastery Guide_ pg. 251)", "name": "Curse", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 630 4.0\r\n\r\n\r\n---\r\n\r\n\r\nA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 630" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 630 4.0", "speed": {}, "summary": "A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …", "summary_markdown": "A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or …", "text": " Curse Source Core Rulebook pg. 630 4.0 A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses. Afflictions with this trait are manifestations of potent ill will. A curse either lasts a specified amount of time or can be removed only by certain actions a character must perform or conditions they must meet. A curse with stages follows the rules for afflictions. ( Gamemastery Guide pg. 251)", "trait": [ "Curse" ], "trait_markdown": "Curse", "trait_raw": [ "Curse" ], "type": "Trait", "url": "/Traits.aspx?ID=38", "weakness": {} }