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- {
- "breadcrumbs_spa": [],
- "category": "trait",
- "exclude_from_search": false,
- "id": "trait-35",
- "markdown": "<title level=\"1\" right=\"Trait\">[Construct](/Traits.aspx?ID=35)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 346 <sup>2.0</sup></row>\n\nA construct is an artificial creature empowered by a force other than [necromancy](/Traits.aspx?ID=117). Constructs are often [mindless](/Traits.aspx?ID=108); they are immune to bleed damage, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [poison](/Traits.aspx?ID=126), and the [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [paralyzed](/Conditions.aspx?ID=28), [sickened](/Conditions.aspx?ID=34), and [unconscious](/Conditions.aspx?ID=38) conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they [undead](/Traits.aspx?ID=160). When reduced to 0 Hit Points, a construct creature is destroyed.",
- "name": "Construct",
- "rarity": "common",
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 346 <sup>2.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …\r\n</summary>",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 346"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 346 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "A construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …",
- "summary_markdown": "A construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …",
- "text": " Construct Source Bestiary 2 pg. 346 2.0 A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.",
- "trait": [
- "Construct"
- ],
- "trait_group": [
- "Creature Type"
- ],
- "trait_markdown": "Construct",
- "trait_raw": [
- "Construct"
- ],
- "type": "Trait",
- "url": "/Traits.aspx?ID=35",
- "weakness": {}
- }
|