{ "breadcrumbs_spa": [], "category": "trait", "exclude_from_search": false, "id": "trait-35", "markdown": "[Construct](/Traits.aspx?ID=35)\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 346 2.0\n\nA construct is an artificial creature empowered by a force other than [necromancy](/Traits.aspx?ID=117). Constructs are often [mindless](/Traits.aspx?ID=108); they are immune to bleed damage, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [poison](/Traits.aspx?ID=126), and the [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [paralyzed](/Conditions.aspx?ID=28), [sickened](/Conditions.aspx?ID=34), and [unconscious](/Conditions.aspx?ID=38) conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they [undead](/Traits.aspx?ID=160). When reduced to 0 Hit Points, a construct creature is destroyed.", "name": "Construct", "rarity": "common", "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 346 2.0\r\n\r\n\r\n---\r\n\r\n\r\nA construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …\r\n", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 346" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 346 2.0", "speed": {}, "summary": "A construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …", "summary_markdown": "A construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …", "text": " Construct Source Bestiary 2 pg. 346 2.0 A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.", "trait": [ "Construct" ], "trait_group": [ "Creature Type" ], "trait_markdown": "Construct", "trait_raw": [ "Construct" ], "type": "Trait", "url": "/Traits.aspx?ID=35", "weakness": {} }