[Construct](/Traits.aspx?ID=35)\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 346 2.0\n\nA construct is an artificial creature empowered by a force other than [necromancy](/Traits.aspx?ID=117). Constructs are often [mindless](/Traits.aspx?ID=108); they are immune to bleed damage, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [poison](/Traits.aspx?ID=126), and the [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [paralyzed](/Conditions.aspx?ID=28), [sickened](/Conditions.aspx?ID=34), and [unconscious](/Conditions.aspx?ID=38) conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they [undead](/Traits.aspx?ID=160). When reduced to 0 Hit Points, a construct creature is destroyed.",
"name": "Construct",
"rarity": "common",
"release_date": "2020-05-27",
"resistance": {},
"search_markdown": "\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 346 2.0\r\n\r\n\r\n---\r\n\r\n\r\nA construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …\r\n",
"source": [
"Bestiary 2"
],
"source_raw": [
"Bestiary 2 pg. 346"
],
"source_category": "Rulebooks",
"source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 346 2.0",
"speed": {},
"summary": "A construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …",
"summary_markdown": "A construct is an artificial creature empowered by a force other than necromancy . Constructs are often mindless ; they are immune to bleed damage, …",
"text": " Construct Source Bestiary 2 pg. 346 2.0 A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.",
"trait": [
"Construct"
],
"trait_group": [
"Creature Type"
],
"trait_markdown": "Construct",
"trait_raw": [
"Construct"
],
"type": "Trait",
"url": "/Traits.aspx?ID=35",
"weakness": {}
}