Shocking Grasp.json 4.4 KB

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  1. {
  2. "actions": "Two Actions",
  3. "bloodline_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "spell",
  6. "component": [
  7. "somatic",
  8. "verbal"
  9. ],
  10. "deity_markdown": "",
  11. "domain_markdown": "",
  12. "exclude_from_search": false,
  13. "heighten": [
  14. "+1"
  15. ],
  16. "heighten_level": [
  17. 1,
  18. 2,
  19. 3,
  20. 4,
  21. 5,
  22. 6,
  23. 7,
  24. 8,
  25. 9,
  26. 10
  27. ],
  28. "id": "spell-283",
  29. "level": 1,
  30. "lesson_markdown": "",
  31. "markdown": "<title level=\"1\" right=\"Spell 1\" pfs=\"Standard\">[Shocking Grasp](/Spells.aspx?ID=283)</title>\n\n<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with _shocking grasp_, and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d12, and the persistent electricity damage increases by 1.",
  32. "mystery_markdown": "",
  33. "name": "Shocking Grasp",
  34. "patron_theme_markdown": "",
  35. "pfs": "Standard",
  36. "range": 0,
  37. "range_raw": "touch",
  38. "rarity": "common",
  39. "release_date": "2019-08-01",
  40. "resistance": {},
  41. "school": "evocation",
  42. "search_markdown": "<traits>\r\n<trait label=\"Attack\" url=\"/Traits.aspx?ID=15\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nZap a creature with electricity.\r\n</summary>",
  43. "source": [
  44. "Core Rulebook"
  45. ],
  46. "source_raw": [
  47. "Core Rulebook pg. 369"
  48. ],
  49. "source_category": "Rulebooks",
  50. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 369 <sup>4.0</sup></row>",
  51. "speed": {},
  52. "summary": "Zap a creature with electricity.",
  53. "summary_markdown": "Zap a creature with electricity.",
  54. "target": "1 creature",
  55. "target_markdown": "1 creature",
  56. "text": " Shocking Grasp Source Core Rulebook pg. 369 4.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature --- You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp , and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage. --- Heightened (+1) The damage increases by 1d12, and the persistent electricity damage increases by 1.",
  57. "tradition": [
  58. "Arcane",
  59. "Primal"
  60. ],
  61. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)",
  62. "trait": [
  63. "Attack",
  64. "Electricity",
  65. "Evocation"
  66. ],
  67. "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)",
  68. "trait_raw": [
  69. "Attack",
  70. "Electricity",
  71. "Evocation"
  72. ],
  73. "type": "Spell",
  74. "url": "/Spells.aspx?ID=283",
  75. "weakness": {}
  76. }