{ "actions": "Two Actions", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity_markdown": "", "domain_markdown": "", "exclude_from_search": false, "heighten": [ "+1" ], "heighten_level": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ], "id": "spell-283", "level": 1, "lesson_markdown": "", "markdown": "[Shocking Grasp](/Spells.aspx?ID=283)\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 4.0\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n**Range** touch\n\n**Target** 1 creature\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n---\r\n\r\nYou shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with _shocking grasp_, and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage.\n\n---\r\n**Heightened (+1)** The damage increases by 1d12, and the persistent electricity damage increases by 1.", "mystery_markdown": "", "name": "Shocking Grasp", "patron_theme_markdown": "", "pfs": "Standard", "range": 0, "range_raw": "touch", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 369 4.0\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** touch\r\n\r\n \r\n\r\n**Target** 1 creature\r\n\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nZap a creature with electricity.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 369" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 369 4.0", "speed": {}, "summary": "Zap a creature with electricity.", "summary_markdown": "Zap a creature with electricity.", "target": "1 creature", "target_markdown": "1 creature", "text": " Shocking Grasp Source Core Rulebook pg. 369 4.0 Traditions Arcane, Primal Cast Two Actions somatic, verbal Range touch Target 1 creature --- You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp , and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage. --- Heightened (+1) The damage increases by 1d12, and the persistent electricity damage increases by 1.", "tradition": [ "Arcane", "Primal" ], "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)", "trait": [ "Attack", "Electricity", "Evocation" ], "trait_markdown": "[Attack](/Traits.aspx?ID=15), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)", "trait_raw": [ "Attack", "Electricity", "Evocation" ], "type": "Spell", "url": "/Spells.aspx?ID=283", "weakness": {} }