Redistribute Potential.json 6.3 KB

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  1. {
  2. "actions": "Two Actions",
  3. "area": "2 adjacent 5-foot squares",
  4. "bloodline_markdown": "",
  5. "breadcrumbs_spa": [],
  6. "category": "spell",
  7. "component": [
  8. "somatic",
  9. "verbal"
  10. ],
  11. "deity_markdown": "",
  12. "domain_markdown": "",
  13. "exclude_from_search": false,
  14. "heighten": [
  15. "+1"
  16. ],
  17. "heighten_level": [
  18. 5,
  19. 6,
  20. 7,
  21. 8,
  22. 9,
  23. 10
  24. ],
  25. "id": "spell-1138",
  26. "level": 5,
  27. "lesson_markdown": "",
  28. "markdown": "<title level=\"1\" right=\"Cantrip 5\" pfs=\"Standard\">[Redistribute Potential](/Spells.aspx?ID=1138)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 2 adjacent 5-foot squares\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nEnergy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes [clumsy 1](/Conditions.aspx?ID=3) from numbness if it's in the area of stolen heat or [enfeebled 1](/Conditions.aspx?ID=13) from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute.\r\n\r\n**Amp Heightened (+1)**\r\nIncrease the damage by 2d6 instead of 1d4.\r\n</column>",
  29. "mystery_markdown": "",
  30. "name": "Redistribute Potential",
  31. "patron_theme_markdown": "",
  32. "pfs": "Standard",
  33. "range": 60,
  34. "range_raw": "60 feet",
  35. "rarity": "uncommon",
  36. "release_date": "2022-07-27",
  37. "resistance": {},
  38. "saving_throw": "basic Fortitude",
  39. "saving_throw_markdown": "[basic](/Rules.aspx?ID=329) Fortitude",
  40. "school": "evocation",
  41. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n**Area** 2 adjacent 5-foot squares\r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEnergy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.\r\n</summary>",
  42. "source": [
  43. "Dark Archive"
  44. ],
  45. "source_raw": [
  46. "Dark Archive pg. 20"
  47. ],
  48. "source_category": "Rulebooks",
  49. "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 20</row>",
  50. "speed": {},
  51. "summary": "Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.",
  52. "summary_markdown": "Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.",
  53. "text": " Redistribute Potential Source Dark Archive pg. 20 Cast Two Actions somatic, verbal Range 60 feet Area 2 adjacent 5-foot squares Saving Throw basic Fortitude --- Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes clumsy 1 from numbness if it's in the area of stolen heat or enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area. --- Heightened (+1) The damage increases by 1d4. --- Amp You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute. Amp Heightened (+1) Increase the damage by 2d6 instead of 1d4. ",
  54. "tradition_markdown": "",
  55. "trait": [
  56. "Cantrip",
  57. "Cold",
  58. "Evocation",
  59. "Fire",
  60. "Psychic",
  61. "Uncommon"
  62. ],
  63. "trait_markdown": "[Cantrip](/Traits.aspx?ID=22), [Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)",
  64. "trait_raw": [
  65. "Cantrip",
  66. "Cold",
  67. "Evocation",
  68. "Fire",
  69. "Psychic",
  70. "Uncommon"
  71. ],
  72. "type": "Cantrip",
  73. "url": "/Spells.aspx?ID=1138",
  74. "weakness": {}
  75. }