{ "actions": "Two Actions", "area": "2 adjacent 5-foot squares", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity_markdown": "", "domain_markdown": "", "exclude_from_search": false, "heighten": [ "+1" ], "heighten_level": [ 5, 6, 7, 8, 9, 10 ], "id": "spell-1138", "level": 5, "lesson_markdown": "", "markdown": "[Redistribute Potential](/Spells.aspx?ID=1138)\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n**Range** 60 feet\r\n\r\n**Area** 2 adjacent 5-foot squares\n\n\r\n\r\n\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\n\n\r\n\r\n\r\n\r\n---\r\n\r\nEnergy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes [clumsy 1](/Conditions.aspx?ID=3) from numbness if it's in the area of stolen heat or [enfeebled 1](/Conditions.aspx?ID=13) from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.\n\n---\r\n**Heightened (+1)** The damage increases by 1d4.\n\n---\r\n\r\n\r\n**Amp** You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute.\r\n\r\n**Amp Heightened (+1)**\r\nIncrease the damage by 2d6 instead of 1d4.\r\n", "mystery_markdown": "", "name": "Redistribute Potential", "patron_theme_markdown": "", "pfs": "Standard", "range": 60, "range_raw": "60 feet", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "saving_throw": "basic Fortitude", "saving_throw_markdown": "[basic](/Rules.aspx?ID=329) Fortitude", "school": "evocation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 20\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** 60 feet\r\n\r\n**Area** 2 adjacent 5-foot squares\r\n\r\n \r\n\r\n\r\n\r\n**Saving Throw** [basic](/Rules.aspx?ID=329) Fortitude\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nEnergy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 20", "speed": {}, "summary": "Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.", "summary_markdown": "Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another.", "text": " Redistribute Potential Source Dark Archive pg. 20 Cast Two Actions somatic, verbal Range 60 feet Area 2 adjacent 5-foot squares Saving Throw basic Fortitude --- Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes clumsy 1 from numbness if it's in the area of stolen heat or enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area. --- Heightened (+1) The damage increases by 1d4. --- Amp You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute. Amp Heightened (+1) Increase the damage by 2d6 instead of 1d4. ", "tradition_markdown": "", "trait": [ "Cantrip", "Cold", "Evocation", "Fire", "Psychic", "Uncommon" ], "trait_markdown": "[Cantrip](/Traits.aspx?ID=22), [Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cantrip", "Cold", "Evocation", "Fire", "Psychic", "Uncommon" ], "type": "Cantrip", "url": "/Spells.aspx?ID=1138", "weakness": {} }