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- {
- "actions": "Two Actions",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "verbal",
- "somatic"
- ],
- "deity_markdown": "",
- "domain_markdown": "",
- "duration": 60,
- "duration_raw": "sustained up to 1 minute",
- "exclude_from_search": false,
- "heighten": [
- "5th"
- ],
- "heighten_level": [
- 3,
- 5
- ],
- "id": "spell-1235",
- "level": 3,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Spell 3\" pfs=\"Limited\">[Infectious Ennui](/Spells.aspx?ID=1235)</title>\r\n\r\n<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nWith a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.<br />\r\n**Success** The target is momentarily overwhelmed with ennui. It becomes [slowed 1](/Conditions.aspx?ID=35) as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends.<br />\r\n**Failure** The target is slowed 1 and [frightened 1](/Conditions.aspx?ID=19) from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of _infectious ennui_. (Ennui does not continue to spread from this secondary target.)<br />\r\n**Critical Failure** As failure, but the primary target is slowed 2 and frightened 2.\n\n---\r\n**Heightened (5th)** When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.",
- "mystery_markdown": "",
- "name": "Infectious Ennui",
- "patron_theme_markdown": "",
- "pfs": "Limited",
- "range": 60,
- "range_raw": "60 feet",
- "rarity": "rare",
- "release_date": "2022-10-26",
- "resistance": {},
- "saving_throw": "Will",
- "saving_throw_markdown": "Will",
- "school": "enchantment",
- "search_markdown": "<spoilers>May contain spoilers from Kingmaker</spoilers>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Emotion\" url=\"/Traits.aspx?ID=60\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.\r\n</summary>",
- "source": [
- "Kingmaker Companion Guide"
- ],
- "source_raw": [
- "Kingmaker Companion Guide pg. 95"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95</row>",
- "speed": {},
- "spoilers": "Kingmaker",
- "summary": "With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.",
- "summary_markdown": "With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.",
- "target": "1 creature",
- "target_markdown": "1 creature",
- "text": " Infectious Ennui May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 95 Traditions Divine, Occult Cast Two Actions verbal, somatic Range 60 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save. Critical Success The target is unaffected. Success The target is momentarily overwhelmed with ennui. It becomes slowed 1 as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends. Failure The target is slowed 1 and frightened 1 from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of infectious ennui . (Ennui does not continue to spread from this secondary target.) Critical Failure As failure, but the primary target is slowed 2 and frightened 2. --- Heightened (5th) When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.",
- "tradition": [
- "Divine",
- "Occult"
- ],
- "tradition_markdown": "[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)",
- "trait": [
- "Emotion",
- "Enchantment",
- "Mental",
- "Rare"
- ],
- "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Emotion",
- "Enchantment",
- "Mental",
- "Rare"
- ],
- "type": "Spell",
- "url": "/Spells.aspx?ID=1235",
- "weakness": {}
- }
|