{ "actions": "Two Actions", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "verbal", "somatic" ], "deity_markdown": "", "domain_markdown": "", "duration": 60, "duration_raw": "sustained up to 1 minute", "exclude_from_search": false, "heighten": [ "5th" ], "heighten_level": [ 3, 5 ], "id": "spell-1235", "level": 3, "lesson_markdown": "", "markdown": "[Infectious Ennui](/Spells.aspx?ID=1235)\r\n\r\nMay contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95\n\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)\r\n\n\n\r\n\r\n\r\n**Range** 60 feet\n\n**Target** 1 creature\r\n\r\n\r\n\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n\r\n\r\n\r\n\r\n---\r\n\r\nWith a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.\r\n\r\n**Critical Success** The target is unaffected.
\r\n**Success** The target is momentarily overwhelmed with ennui. It becomes [slowed 1](/Conditions.aspx?ID=35) as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends.
\r\n**Failure** The target is slowed 1 and [frightened 1](/Conditions.aspx?ID=19) from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of _infectious ennui_. (Ennui does not continue to spread from this secondary target.)
\r\n**Critical Failure** As failure, but the primary target is slowed 2 and frightened 2.\n\n---\r\n**Heightened (5th)** When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.", "mystery_markdown": "", "name": "Infectious Ennui", "patron_theme_markdown": "", "pfs": "Limited", "range": 60, "range_raw": "60 feet", "rarity": "rare", "release_date": "2022-10-26", "resistance": {}, "saving_throw": "Will", "saving_throw_markdown": "Will", "school": "enchantment", "search_markdown": "May contain spoilers from Kingmaker\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95\r\n\r\n**Traditions**\r\n[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[verbal](/Rules.aspx?ID=284), [somatic](/Rules.aspx?ID=283)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n\r\n\r\n\r\n**Saving Throw** Will\r\n\r\n**Duration** sustained up to 1 minute\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWith a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.\r\n", "source": [ "Kingmaker Companion Guide" ], "source_raw": [ "Kingmaker Companion Guide pg. 95" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 95", "speed": {}, "spoilers": "Kingmaker", "summary": "With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.", "summary_markdown": "With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.", "target": "1 creature", "target_markdown": "1 creature", "text": " Infectious Ennui May contain spoilers from Kingmaker Source Kingmaker Companion Guide pg. 95 Traditions Divine, Occult Cast Two Actions verbal, somatic Range 60 feet Target 1 creature Saving Throw Will Duration sustained up to 1 minute --- With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save. Critical Success The target is unaffected. Success The target is momentarily overwhelmed with ennui. It becomes slowed 1 as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends. Failure The target is slowed 1 and frightened 1 from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of infectious ennui . (Ennui does not continue to spread from this secondary target.) Critical Failure As failure, but the primary target is slowed 2 and frightened 2. --- Heightened (5th) When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.", "tradition": [ "Divine", "Occult" ], "tradition_markdown": "[Divine](/SpellLists.aspx?Tradition=2), [Occult](/SpellLists.aspx?Tradition=3)", "trait": [ "Emotion", "Enchantment", "Mental", "Rare" ], "trait_markdown": "[Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Emotion", "Enchantment", "Mental", "Rare" ], "type": "Spell", "url": "/Spells.aspx?ID=1235", "weakness": {} }