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- {
- "actions": "Two Actions",
- "bloodline_markdown": "",
- "breadcrumbs_spa": [],
- "category": "spell",
- "component": [
- "somatic",
- "verbal"
- ],
- "deity_markdown": "",
- "domain_markdown": "",
- "exclude_from_search": false,
- "heighten": [
- "+1"
- ],
- "heighten_level": [
- 1,
- 2,
- 3,
- 4,
- 5,
- 6,
- 7,
- 8,
- 9,
- 10
- ],
- "id": "spell-1139",
- "level": 1,
- "lesson_markdown": "",
- "markdown": "<title level=\"1\" right=\"Cantrip 1\" pfs=\"Standard\">[Forbidden Thought](/Spells.aspx?ID=1139)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\n\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou place a psychic lock in a foe's mind that prevents it from a specific action. Choose “Strike,” “Stride,” “Cast a Spell,” or a specific action you know the creature to have (such as “Breath Weapon” against a [dragon](/Traits.aspx?ID=50)). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 1d6 mental damage plus your spellcasting ability modifier (with a [basic](/Rules.aspx?ID=329) Will save). The target is then temporarily immune for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.\n\n---\r\n\r\n<column gap=\"tiny\">\r\n**Amp** Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also [stunned 1](/Conditions.aspx?ID=36).\n\n</column>",
- "mystery_markdown": "",
- "name": "Forbidden Thought",
- "patron_theme_markdown": "",
- "pfs": "Standard",
- "range": 30,
- "range_raw": "30 feet",
- "rarity": "uncommon",
- "release_date": "2022-07-27",
- "resistance": {},
- "saving_throw": "Will",
- "saving_throw_markdown": "Will",
- "school": "enchantment",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cantrip\" url=\"/Traits.aspx?ID=22\" />\r\n<trait label=\"Enchantment\" url=\"/Traits.aspx?ID=61\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Psychic\" url=\"/Traits.aspx?ID=430\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21</row>\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Two Actions\" /></row>\r\n<row>[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n \r\n\r\n \r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Saving Throw** Will\r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou place a psychic lock in a foe's mind that prevents it from a specific action.\r\n</summary>",
- "source": [
- "Dark Archive"
- ],
- "source_raw": [
- "Dark Archive pg. 21"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 21</row>",
- "speed": {},
- "summary": "You place a psychic lock in a foe's mind that prevents it from a specific action.",
- "summary_markdown": "You place a psychic lock in a foe's mind that prevents it from a specific action.",
- "target": "1 creature",
- "target_markdown": "1 creature",
- "text": " Forbidden Thought Source Dark Archive pg. 21 Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You place a psychic lock in a foe's mind that prevents it from a specific action. Choose “Strike,” “Stride,” “Cast a Spell,” or a specific action you know the creature to have (such as “Breath Weapon” against a dragon). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 1d6 mental damage plus your spellcasting ability modifier (with a basic Will save). The target is then temporarily immune for 1 minute. --- Heightened (+1) The damage increases by 1d6. --- Amp Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also stunned 1.\n",
- "tradition_markdown": "",
- "trait": [
- "Cantrip",
- "Enchantment",
- "Mental",
- "Psychic",
- "Uncommon"
- ],
- "trait_markdown": "[Cantrip](/Traits.aspx?ID=22), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Cantrip",
- "Enchantment",
- "Mental",
- "Psychic",
- "Uncommon"
- ],
- "type": "Cantrip",
- "url": "/Spells.aspx?ID=1139",
- "weakness": {}
- }
|