{ "actions": "Two Actions", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "somatic", "verbal" ], "deity_markdown": "", "domain_markdown": "", "exclude_from_search": false, "heighten": [ "+1" ], "heighten_level": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ], "id": "spell-1139", "level": 1, "lesson_markdown": "", "markdown": "[Forbidden Thought](/Spells.aspx?ID=1139)\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\n\n\r\n\r\n\r\n**Range** 30 feet\n\n**Target** 1 creature\r\n\r\n\r\n\r\n**Saving Throw** Will\n\n\r\n\r\n\r\n\r\n---\r\n\r\nYou place a psychic lock in a foe's mind that prevents it from a specific action. Choose “Strike,” “Stride,” “Cast a Spell,” or a specific action you know the creature to have (such as “Breath Weapon” against a [dragon](/Traits.aspx?ID=50)). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 1d6 mental damage plus your spellcasting ability modifier (with a [basic](/Rules.aspx?ID=329) Will save). The target is then temporarily immune for 1 minute.\n\n---\r\n**Heightened (+1)** The damage increases by 1d6.\n\n---\r\n\r\n\r\n**Amp** Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also [stunned 1](/Conditions.aspx?ID=36).\n\n", "mystery_markdown": "", "name": "Forbidden Thought", "patron_theme_markdown": "", "pfs": "Standard", "range": 30, "range_raw": "30 feet", "rarity": "uncommon", "release_date": "2022-07-27", "resistance": {}, "saving_throw": "Will", "saving_throw_markdown": "Will", "school": "enchantment", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 21\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[somatic](/Rules.aspx?ID=283), [verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n**Range** 30 feet\r\n\r\n \r\n\r\n**Target** 1 creature\r\n\r\n\r\n\r\n**Saving Throw** Will\r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou place a psychic lock in a foe's mind that prevents it from a specific action.\r\n", "source": [ "Dark Archive" ], "source_raw": [ "Dark Archive pg. 21" ], "source_category": "Rulebooks", "source_markdown": "[Dark Archive](/Sources.aspx?ID=129) pg. 21", "speed": {}, "summary": "You place a psychic lock in a foe's mind that prevents it from a specific action.", "summary_markdown": "You place a psychic lock in a foe's mind that prevents it from a specific action.", "target": "1 creature", "target_markdown": "1 creature", "text": " Forbidden Thought Source Dark Archive pg. 21 Cast Two Actions somatic, verbal Range 30 feet Target 1 creature Saving Throw Will --- You place a psychic lock in a foe's mind that prevents it from a specific action. Choose “Strike,” “Stride,” “Cast a Spell,” or a specific action you know the creature to have (such as “Breath Weapon” against a dragon). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 1d6 mental damage plus your spellcasting ability modifier (with a basic Will save). The target is then temporarily immune for 1 minute. --- Heightened (+1) The damage increases by 1d6. --- Amp Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it's also stunned 1.\n", "tradition_markdown": "", "trait": [ "Cantrip", "Enchantment", "Mental", "Psychic", "Uncommon" ], "trait_markdown": "[Cantrip](/Traits.aspx?ID=22), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Psychic](/Traits.aspx?ID=430), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Cantrip", "Enchantment", "Mental", "Psychic", "Uncommon" ], "type": "Cantrip", "url": "/Spells.aspx?ID=1139", "weakness": {} }