Desperate Repair.json 4.8 KB

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  1. {
  2. "actions": "Reaction",
  3. "bloodline_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "category": "spell",
  6. "component": [
  7. "verbal"
  8. ],
  9. "deity_markdown": "",
  10. "domain_markdown": "",
  11. "exclude_from_search": false,
  12. "heighten_level": [
  13. 5
  14. ],
  15. "id": "spell-1112",
  16. "level": 5,
  17. "lesson_markdown": "",
  18. "markdown": "<title level=\"1\" right=\"Spell 5\" pfs=\"Standard\">[Desperate Repair](/Spells.aspx?ID=1112)</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A shield within range would be reduced to 0 Hit Points by a damaging effect\r\n\r\n**Requirements** The triggering shield had more than 1 Hit Points before taking damage\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\n\n**Target** 1 shield\r\n</row>\r\n\r\n<row gap=\"medium\">\n\n</row>\r\n\r\n</column>\r\n\r\n---\r\n\r\nYou hold a shield together with the power of your magic, forcing wood and steel to fuse back together. The shield remains at 1 Hit Point and isn't destroyed. Its construction is weakened until someone takes the time to repair it, preventing _desperate repair_ or a similar ability from saving the same shield until your next daily preparations.",
  19. "mystery_markdown": "",
  20. "name": "Desperate Repair",
  21. "patron_theme_markdown": "",
  22. "pfs": "Standard",
  23. "range": 60,
  24. "range_raw": "60 feet",
  25. "rarity": "uncommon",
  26. "release_date": "2022-05-25",
  27. "requirement": "The triggering shield had more than 1 Hit Points before taking damage",
  28. "requirement_markdown": "The triggering shield had more than 1 Hit Points before taking damage",
  29. "resistance": {},
  30. "school": "transmutation",
  31. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Transmutation\" url=\"/Traits.aspx?ID=157\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n<row gap=\"medium\">\r\n\r\n<row gap=\"tiny\">\r\n<row>**Cast**</row>\r\n<row><actions string=\"Reaction\" /></row>\r\n<row>[verbal](/Rules.aspx?ID=284)</row>\r\n</row>\r\n\r\n**Trigger** A shield within range would be reduced to 0 Hit Points by a damaging effect\r\n\r\n**Requirements** The triggering shield had more than 1 Hit Points before taking damage\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 shield\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou hold a shield together with the power of your magic, forcing wood and steel to fuse back together.\r\n</summary>",
  32. "source": [
  33. "Knights of Lastwall"
  34. ],
  35. "source_raw": [
  36. "Knights of Lastwall pg. 92"
  37. ],
  38. "source_category": "Lost Omens",
  39. "source_markdown": "<row gap=\"tiny\">[Knights of Lastwall](/Sources.aspx?ID=123) pg. 92</row>",
  40. "speed": {},
  41. "summary": "You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.",
  42. "summary_markdown": "You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.",
  43. "target": "1 shield",
  44. "target_markdown": "1 shield",
  45. "text": " Desperate Repair Source Knights of Lastwall pg. 92 Traditions Arcane, Primal Cast Reaction verbal Trigger A shield within range would be reduced to 0 Hit Points by a damaging effect Requirements The triggering shield had more than 1 Hit Points before taking damage Range 60 feet Target 1 shield --- You hold a shield together with the power of your magic, forcing wood and steel to fuse back together. The shield remains at 1 Hit Point and isn't destroyed. Its construction is weakened until someone takes the time to repair it, preventing desperate repair or a similar ability from saving the same shield until your next daily preparations.",
  46. "tradition": [
  47. "Arcane",
  48. "Primal"
  49. ],
  50. "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)",
  51. "trait": [
  52. "Transmutation",
  53. "Uncommon"
  54. ],
  55. "trait_markdown": "[Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)",
  56. "trait_raw": [
  57. "Transmutation",
  58. "Uncommon"
  59. ],
  60. "trigger": "A shield within range would be reduced to 0 Hit Points by a damaging effect",
  61. "trigger_markdown": "A shield within range would be reduced to 0 Hit Points by a damaging effect",
  62. "type": "Spell",
  63. "url": "/Spells.aspx?ID=1112",
  64. "weakness": {}
  65. }