{ "actions": "Reaction", "bloodline_markdown": "", "breadcrumbs_spa": [], "category": "spell", "component": [ "verbal" ], "deity_markdown": "", "domain_markdown": "", "exclude_from_search": false, "heighten_level": [ 5 ], "id": "spell-1112", "level": 5, "lesson_markdown": "", "markdown": "[Desperate Repair](/Spells.aspx?ID=1112)\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92\n\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n**Trigger** A shield within range would be reduced to 0 Hit Points by a damaging effect\r\n\r\n**Requirements** The triggering shield had more than 1 Hit Points before taking damage\r\n\r\n\r\n\r\n**Range** 60 feet\n\n**Target** 1 shield\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n---\r\n\r\nYou hold a shield together with the power of your magic, forcing wood and steel to fuse back together. The shield remains at 1 Hit Point and isn't destroyed. Its construction is weakened until someone takes the time to repair it, preventing _desperate repair_ or a similar ability from saving the same shield until your next daily preparations.", "mystery_markdown": "", "name": "Desperate Repair", "patron_theme_markdown": "", "pfs": "Standard", "range": 60, "range_raw": "60 feet", "rarity": "uncommon", "release_date": "2022-05-25", "requirement": "The triggering shield had more than 1 Hit Points before taking damage", "requirement_markdown": "The triggering shield had more than 1 Hit Points before taking damage", "resistance": {}, "school": "transmutation", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Knights of Lastwall](/Sources.aspx?ID=123) pg. 92\r\n\r\n**Traditions**\r\n[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)\n\n\r\n\r\n\r\n**Cast**\r\n\r\n[verbal](/Rules.aspx?ID=284)\r\n\r\n\r\n**Trigger** A shield within range would be reduced to 0 Hit Points by a damaging effect\r\n\r\n**Requirements** The triggering shield had more than 1 Hit Points before taking damage\r\n\r\n\r\n\r\n**Range** 60 feet\r\n\r\n \r\n\r\n**Target** 1 shield\r\n\r\n\r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nYou hold a shield together with the power of your magic, forcing wood and steel to fuse back together.\r\n", "source": [ "Knights of Lastwall" ], "source_raw": [ "Knights of Lastwall pg. 92" ], "source_category": "Lost Omens", "source_markdown": "[Knights of Lastwall](/Sources.aspx?ID=123) pg. 92", "speed": {}, "summary": "You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.", "summary_markdown": "You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.", "target": "1 shield", "target_markdown": "1 shield", "text": " Desperate Repair Source Knights of Lastwall pg. 92 Traditions Arcane, Primal Cast Reaction verbal Trigger A shield within range would be reduced to 0 Hit Points by a damaging effect Requirements The triggering shield had more than 1 Hit Points before taking damage Range 60 feet Target 1 shield --- You hold a shield together with the power of your magic, forcing wood and steel to fuse back together. The shield remains at 1 Hit Point and isn't destroyed. Its construction is weakened until someone takes the time to repair it, preventing desperate repair or a similar ability from saving the same shield until your next daily preparations.", "tradition": [ "Arcane", "Primal" ], "tradition_markdown": "[Arcane](/SpellLists.aspx?Tradition=1), [Primal](/SpellLists.aspx?Tradition=4)", "trait": [ "Transmutation", "Uncommon" ], "trait_markdown": "[Transmutation](/Traits.aspx?ID=157), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Transmutation", "Uncommon" ], "trigger": "A shield within range would be reduced to 0 Hit Points by a damaging effect", "trigger_markdown": "A shield within range would be reduced to 0 Hit Points by a damaging effect", "type": "Spell", "url": "/Spells.aspx?ID=1112", "weakness": {} }