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- {
- "ability": [
- "Charisma"
- ],
- "breadcrumbs_spa": [],
- "category": "skill",
- "exclude_from_search": false,
- "id": "skill-6",
- "markdown": "<title level=\"1\" right=\"Skill \" pfs=\"\">[Diplomacy](/Skills.aspx?ID=6)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\n\nYou influence others through negotiation and flattery.\n\n<title level=\"2\" right=\"\">Changing Attitudes</title>Your influence on NPCs is measured with a set of attitudes that reflect how they view your character. These are only a brief summary of a creature's disposition. The GM will supply additional nuance based on the history and beliefs of the characters you're interacting with, and their attitudes can change in accordance with the story. The attitudes are detailed on the [Conditions](/conditions) page and are summarized here. \n<ul><li>[Helpful](/Conditions.aspx?ID=21): Willing to help you and responds favorably to your requests. </li><li>[Friendly](/Conditions.aspx?ID=18): Has a good attitude toward you, but won't necessarily stick their neck out to help you. </li><li>[Indifferent](/Conditions.aspx?ID=25): Doesn't care about you either way. (Most NPCs start out indifferent.) </li><li>[Unfriendly](/Conditions.aspx?ID=40): Dislikes you and doesn't want to help you. </li><li>[Hostile](/Conditions.aspx?ID=23): Actively works against you—and might attack you just because of their dislike.</li></ul> No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond.\n\n<title level=\"2\">Item Bonuses for Diplomacy</title>\n<table>\r\n<thead>\r\n<tr>\r\n<th>Item</th>\r\n<th>Bonus</th>\r\n<th>Level</th>\r\n<th>Category</th>\r\n<th>Consumable</th>\r\n<th>Note</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n\r\n<tr>\r\n<td>[Harrow Mat](/Equipment.aspx?ID=825)</td>\r\n<td>+1</td>\r\n<td>0</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Diplomacy to convince a creature that a harrow reading was accurate.</td>\r\n</tr>\n\n<tr>\r\n<td>[Varisian Emblem](/Equipment.aspx?ID=2223)</td>\r\n<td>+1</td>\r\n<td>0</td>\r\n<td>[Tattoos](/equipment/tattoos)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks you make when speaking Varisian</td>\r\n</tr>\n\n<tr>\r\n<td>[Experimental Clothing](/Equipment.aspx?ID=1318)</td>\r\n<td>+1</td>\r\n<td>2</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense.</td>\r\n</tr>\n\n<tr>\r\n<td>[Parade Armor](/Equipment.aspx?ID=1560)</td>\r\n<td>+1</td>\r\n<td>2</td>\r\n<td>[Adjustments](/equipment/adjustments)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks against creatures of the same affiliation as your parade armor</td>\r\n</tr>\n\n<tr>\r\n<td>[Clothing (High-Fashion Fine)](/Equipment.aspx?ID=15)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Checks to Make an Impression</td>\r\n</tr>\n\n<tr>\r\n<td>[Glasses of Sociability](/Equipment.aspx?ID=1057)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Presentable](/Equipment.aspx?ID=1389)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Accessory Runes](/equipment/runes/accessory-runes)</td>\r\n<td>No</td>\r\n<td>Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment</td>\r\n</tr>\n\n<tr>\r\n<td>[Knight's Tabard](/Equipment.aspx?ID=1556)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to [Make an Impression](/Actions.aspx?ID=50) on creatures who have a positive association with the entity represented on the tabard.</td>\r\n</tr>\n\n<tr>\r\n<td>[Unbreakable Heart](/Equipment.aspx?ID=2222)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Tattoos](/equipment/tattoos)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Cloak of Repute](/Equipment.aspx?ID=510)</td>\r\n<td>+1</td>\r\n<td>4</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to Make an Impression</td>\r\n</tr>\n\n<tr>\r\n<td>[Entertainer's Lute](/Equipment.aspx?ID=2267)</td>\r\n<td>+1</td>\r\n<td>4</td>\r\n<td>[Coda](/equipment/staves/coda)</td>\r\n<td>No</td>\r\n<td>while playing the lute</td>\r\n</tr>\n\n<tr>\r\n<td>[Pipes of Compulsion](/Equipment.aspx?ID=2269)</td>\r\n<td>+1</td>\r\n<td>4</td>\r\n<td>[Coda](/equipment/staves/coda)</td>\r\n<td>No</td>\r\n<td>while playing the pipes</td>\r\n</tr>\n\n<tr>\r\n<td>[Diplomat's Badge](/Equipment.aspx?ID=431)</td>\r\n<td>+1</td>\r\n<td>5</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Bort's Blessing](/Equipment.aspx?ID=476)</td>\r\n<td>+1</td>\r\n<td>5</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to Make an Impression</td>\r\n</tr>\n\n<tr>\r\n<td>[Crown of the Companion](/Equipment.aspx?ID=1086)</td>\r\n<td>+1</td>\r\n<td>6</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Crown of the Companion](/Equipment.aspx?ID=2334)</td>\r\n<td>+1</td>\r\n<td>6</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Druid's Crown](/Equipment.aspx?ID=2335)</td>\r\n<td>+1</td>\r\n<td>6</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Trollhound Vest](/Equipment.aspx?ID=1854)</td>\r\n<td>+1</td>\r\n<td>6</td>\r\n<td>[Specific Magic Armor](/equipment/armor/specific-magic-armor)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to Make an Impression in communities plagued by trolls</td>\r\n</tr>\n\n<tr>\r\n<td>[Lover's Gloves](/Equipment.aspx?ID=737)</td>\r\n<td>+1</td>\r\n<td>8</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Entertainer's Lute (Greater)](/Equipment.aspx?ID=2267)</td>\r\n<td>+1</td>\r\n<td>8</td>\r\n<td>[Coda](/equipment/staves/coda)</td>\r\n<td>No</td>\r\n<td>while playing the lute</td>\r\n</tr>\n\n<tr>\r\n<td>[Pipes of Compulsion (Greater)](/Equipment.aspx?ID=2269)</td>\r\n<td>+1</td>\r\n<td>8</td>\r\n<td>[Coda](/equipment/staves/coda)</td>\r\n<td>No</td>\r\n<td>while playing the pipes</td>\r\n</tr>\n\n<tr>\r\n<td>[Silvertongue Mutagen (Lesser)](/Equipment.aspx?ID=101)</td>\r\n<td>+1</td>\r\n<td>1</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Diplomat's Charcuterie](/Equipment.aspx?ID=1914)</td>\r\n<td>+1</td>\r\n<td>3</td>\r\n<td>[Alchemical Food](/equipment/alchemical-items/alchemical-food)</td>\r\n<td>Yes</td>\r\n<td>Diplomacy checks to Make an Impression</td>\r\n</tr>\n\n<tr>\r\n<td>[Sprite Apple (Chartreuse)](/Equipment.aspx?ID=1932)</td>\r\n<td>+1</td>\r\n<td>5</td>\r\n<td>[Alchemical Food](/equipment/alchemical-items/alchemical-food)</td>\r\n<td>Yes</td>\r\n<td>Diplomacy checks attempted against animals or plants</td>\r\n</tr>\n\n<tr>\r\n<td>[Writ of Authenticity](/Equipment.aspx?ID=842)</td>\r\n<td>+2</td>\r\n<td>2</td>\r\n<td>[Adventuring Gear](/equipment/adventuring-gear)</td>\r\n<td>No</td>\r\n<td>Make a Request for the associated business</td>\r\n</tr>\n\n<tr>\r\n<td>[Merchant's Guile](/Equipment.aspx?ID=477)</td>\r\n<td>+2</td>\r\n<td>5</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade</td>\r\n</tr>\n\n<tr>\r\n<td>[Messenger's Ring](/Equipment.aspx?ID=448)</td>\r\n<td>+2</td>\r\n<td>9</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Cloak of Repute (Greater)](/Equipment.aspx?ID=510)</td>\r\n<td>+2</td>\r\n<td>9</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to Make an Impression</td>\r\n</tr>\n\n<tr>\r\n<td>[Stole of Civility](/Equipment.aspx?ID=592)</td>\r\n<td>+2</td>\r\n<td>9</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to Make and Impression with humans or Make a Request of humans</td>\r\n</tr>\n\n<tr>\r\n<td>[Breastplate of Command](/Equipment.aspx?ID=148)</td>\r\n<td>+2</td>\r\n<td>10</td>\r\n<td>[Specific Magic Armor](/equipment/armor/specific-magic-armor)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Presentable (Greater)](/Equipment.aspx?ID=1389)</td>\r\n<td>+2</td>\r\n<td>10</td>\r\n<td>[Accessory Runes](/equipment/runes/accessory-runes)</td>\r\n<td>No</td>\r\n<td>Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment</td>\r\n</tr>\n\n<tr>\r\n<td>[Dragon Rune Bracelet](/Equipment.aspx?ID=1442)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks while interacting with dragons of the same kind as the pendant's scale</td>\r\n</tr>\n\n<tr>\r\n<td>[Dragon Rune Bracelet](/Equipment.aspx?ID=2322)</td>\r\n<td>+2</td>\r\n<td>11</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks while interacting with dragons of the same type</td>\r\n</tr>\n\n<tr>\r\n<td>[Nosoi Charm](/Equipment.aspx?ID=1095)</td>\r\n<td>+2</td>\r\n<td>12</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to make Requests</td>\r\n</tr>\n\n<tr>\r\n<td>[Splendid Floodlight](/Equipment.aspx?ID=1785)</td>\r\n<td>+2</td>\r\n<td>12</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Charisma-based skill checks while within the red light</td>\r\n</tr>\n\n<tr>\r\n<td>[Bastion of the Inheritor](/Equipment.aspx?ID=1841)</td>\r\n<td>+2</td>\r\n<td>12</td>\r\n<td>[Specific Magic Armor](/equipment/armor/specific-magic-armor)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to Make an Impression</td>\r\n</tr>\n\n<tr>\r\n<td>[Entertainer's Lute (Major)](/Equipment.aspx?ID=2267)</td>\r\n<td>+2</td>\r\n<td>12</td>\r\n<td>[Coda](/equipment/staves/coda)</td>\r\n<td>No</td>\r\n<td>while playing the lute</td>\r\n</tr>\n\n<tr>\r\n<td>[Pipes of Compulsion (Major)](/Equipment.aspx?ID=2269)</td>\r\n<td>+2</td>\r\n<td>12</td>\r\n<td>[Coda](/equipment/staves/coda)</td>\r\n<td>No</td>\r\n<td>while playing the pipes</td>\r\n</tr>\n\n<tr>\r\n<td>[Celestial Armor](/Equipment.aspx?ID=149)</td>\r\n<td>+2</td>\r\n<td>13</td>\r\n<td>[Specific Magic Armor](/equipment/armor/specific-magic-armor)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks against all creatures except fiends</td>\r\n</tr>\n\n<tr>\r\n<td>[Aeon Stone (Amber Sphere)](/Equipment.aspx?ID=407)</td>\r\n<td>+2</td>\r\n<td>16</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Make an Impression or Request that involves your strength or vigor (living creature only)</td>\r\n</tr>\n\n<tr>\r\n<td>[Circlet of Persuasion](/Equipment.aspx?ID=400)</td>\r\n<td>+2</td>\r\n<td>17</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Troubadour's Cap](/Equipment.aspx?ID=2144)</td>\r\n<td>+2</td>\r\n<td>17</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Mask of Allure](/Equipment.aspx?ID=1066)</td>\r\n<td>+2</td>\r\n<td>18</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[The Marriage](/Equipment.aspx?ID=2510)</td>\r\n<td>+2</td>\r\n<td>20</td>\r\n<td>[The Deck of Destiny](/equipment/artifacts/the-deck-of-destiny)</td>\r\n<td>No</td>\r\n<td>checks made to Request (+3 at 17th level).</td>\r\n</tr>\n\n<tr>\r\n<td>[Djezet Shield](/Equipment.aspx?ID=1413)</td>\r\n<td>+2</td>\r\n<td>0</td>\r\n<td>[Precious Material Shields](/equipment/shields/precious-material-shields)</td>\r\n<td>Yes</td>\r\n<td>Diplomacy checks made in a specific language</td>\r\n</tr>\n\n<tr>\r\n<td>[Silvertongue Mutagen (Moderate)](/Equipment.aspx?ID=101)</td>\r\n<td>+2</td>\r\n<td>3</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Elven Absinthe](/Equipment.aspx?ID=631)</td>\r\n<td>+2</td>\r\n<td>5</td>\r\n<td>[Drugs](/equipment/alchemical-items/drugs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Messenger's Ring (Greater)](/Equipment.aspx?ID=448)</td>\r\n<td>+3</td>\r\n<td>17</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Cloak of Repute (Major)](/Equipment.aspx?ID=510)</td>\r\n<td>+3</td>\r\n<td>17</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to Make an Impression</td>\r\n</tr>\n\n<tr>\r\n<td>[Breastplate of Command (Greater)](/Equipment.aspx?ID=148)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Specific Magic Armor](/equipment/armor/specific-magic-armor)</td>\r\n<td>No</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Cape of the Open Sky](/Equipment.aspx?ID=948)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Other Worn Items](/equipment/worn-items/other-worn-items)</td>\r\n<td>No</td>\r\n<td>Checks to Make an Impression</td>\r\n</tr>\n\n<tr>\r\n<td>[Nosoi Charm (Greater)](/Equipment.aspx?ID=1095)</td>\r\n<td>+3</td>\r\n<td>18</td>\r\n<td>[Held Items](/equipment/held-items)</td>\r\n<td>No</td>\r\n<td>Diplomacy checks to make Requests</td>\r\n</tr>\n\n<tr>\r\n<td>[Silvertongue Mutagen (Greater)](/Equipment.aspx?ID=101)</td>\r\n<td>+3</td>\r\n<td>11</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\n\n<tr>\r\n<td>[Silvertongue Mutagen (Major)](/Equipment.aspx?ID=101)</td>\r\n<td>+4</td>\r\n<td>17</td>\r\n<td>[Alchemical Elixirs](/equipment/alchemical-items/alchemical-elixirs)</td>\r\n<td>Yes</td>\r\n<td></td>\r\n</tr>\r\n\r\n</tbody>\r\n</table>\r\n\r\n<title level=\"2\">Related Feats</title>\r\n\r\nTo see a list of Feats related to Diplomacy, [click here](/feats?include-traits=skill&exclude-traits=archetype&include-skills=diplomacy&sort=level-asc%3Bname-asc).\r\n\r\n<title level=\"2\">Diplomacy Untrained Actions</title>\r\n\r\n<document level=\"3\" id=\"action-49\" />\r\n\r\n<document level=\"3\" id=\"action-50\" />\r\n\r\n<document level=\"3\" id=\"action-51\" />",
- "name": "Diplomacy",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou influence others through negotiation and flattery.\r\n</summary>",
- "skill": [
- "Diplomacy"
- ],
- "skill_markdown": "Diplomacy",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 246"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 246 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "You influence others through negotiation and flattery.",
- "summary_markdown": "You influence others through negotiation and flattery.",
- "text": " Diplomacy Source Core Rulebook pg. 246 4.0 You influence others through negotiation and flattery. Changing Attitudes Your influence on NPCs is measured with a set of attitudes that reflect how they view your character. These are only a brief summary of a creature's disposition. The GM will supply additional nuance based on the history and beliefs of the characters you're interacting with, and their attitudes can change in accordance with the story. The attitudes are detailed on the Conditions page and are summarized here. Helpful: Willing to help you and responds favorably to your requests. Friendly: Has a good attitude toward you, but won't necessarily stick their neck out to help you. Indifferent: Doesn't care about you either way. (Most NPCs start out indifferent.) Unfriendly: Dislikes you and doesn't want to help you. Hostile: Actively works against you—and might attack you just because of their dislike. No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond. Item Bonuses for Diplomacy Item Bonus Level Category Consumable Note Harrow Mat +1 0 Adventuring Gear No Diplomacy to convince a creature that a harrow reading was accurate. Varisian Emblem +1 0 Tattoos No Diplomacy checks you make when speaking Varisian Experimental Clothing +1 2 Adventuring Gear No At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense. Parade Armor +1 2 Adjustments No Diplomacy checks against creatures of the same affiliation as your parade armor Clothing (High-Fashion Fine) +1 3 Adventuring Gear No Checks to Make an Impression Glasses of Sociability +1 3 Other Worn Items No Presentable +1 3 Accessory Runes No Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment Knight's Tabard +1 3 Adventuring Gear No Diplomacy checks to Make an Impression on creatures who have a positive association with the entity represented on the tabard. Unbreakable Heart +1 3 Tattoos No Cloak of Repute +1 4 Other Worn Items No Diplomacy checks to Make an Impression Entertainer's Lute +1 4 Coda No while playing the lute Pipes of Compulsion +1 4 Coda No while playing the pipes Diplomat's Badge +1 5 Other Worn Items No Bort's Blessing +1 5 Other Worn Items No Diplomacy checks to Make an Impression Crown of the Companion +1 6 Other Worn Items No Crown of the Companion +1 6 Other Worn Items No Druid's Crown +1 6 Other Worn Items No Trollhound Vest +1 6 Specific Magic Armor No Diplomacy checks to Make an Impression in communities plagued by trolls Lover's Gloves +1 8 Other Worn Items No Entertainer's Lute (Greater) +1 8 Coda No while playing the lute Pipes of Compulsion (Greater) +1 8 Coda No while playing the pipes Silvertongue Mutagen (Lesser) +1 1 Alchemical Elixirs Yes Diplomat's Charcuterie +1 3 Alchemical Food Yes Diplomacy checks to Make an Impression Sprite Apple (Chartreuse) +1 5 Alchemical Food Yes Diplomacy checks attempted against animals or plants Writ of Authenticity +2 2 Adventuring Gear No Make a Request for the associated business Merchant's Guile +2 5 Other Worn Items No Diplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade Messenger's Ring +2 9 Other Worn Items No Cloak of Repute (Greater) +2 9 Other Worn Items No Diplomacy checks to Make an Impression Stole of Civility +2 9 Other Worn Items No Diplomacy checks to Make and Impression with humans or Make a Request of humans Breastplate of Command +2 10 Specific Magic Armor No Presentable (Greater) +2 10 Accessory Runes No Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment Dragon Rune Bracelet +2 11 Other Worn Items No Diplomacy checks while interacting with dragons of the same kind as the pendant's scale Dragon Rune Bracelet +2 11 Other Worn Items No Diplomacy checks while interacting with dragons of the same type Nosoi Charm +2 12 Held Items No Diplomacy checks to make Requests Splendid Floodlight +2 12 Held Items No Charisma-based skill checks while within the red light Bastion of the Inheritor +2 12 Specific Magic Armor No Diplomacy checks to Make an Impression Entertainer's Lute (Major) +2 12 Coda No while playing the lute Pipes of Compulsion (Major) +2 12 Coda No while playing the pipes Celestial Armor +2 13 Specific Magic Armor No Diplomacy checks against all creatures except fiends Aeon Stone (Amber Sphere) +2 16 Other Worn Items No Make an Impression or Request that involves your strength or vigor (living creature only) Circlet of Persuasion +2 17 Other Worn Items No Troubadour's Cap +2 17 Other Worn Items No Mask of Allure +2 18 Other Worn Items No The Marriage +2 20 The Deck of Destiny No checks made to Request (+3 at 17th level). Djezet Shield +2 0 Precious Material Shields Yes Diplomacy checks made in a specific language Silvertongue Mutagen (Moderate) +2 3 Alchemical Elixirs Yes Elven Absinthe +2 5 Drugs Yes Messenger's Ring (Greater) +3 17 Other Worn Items No Cloak of Repute (Major) +3 17 Other Worn Items No Diplomacy checks to Make an Impression Breastplate of Command (Greater) +3 18 Specific Magic Armor No Cape of the Open Sky +3 18 Other Worn Items No Checks to Make an Impression Nosoi Charm (Greater) +3 18 Held Items No Diplomacy checks to make Requests Silvertongue Mutagen (Greater) +3 11 Alchemical Elixirs Yes Silvertongue Mutagen (Major) +4 17 Alchemical Elixirs Yes Related Feats To see a list of Feats related to Diplomacy, click here. Diplomacy Untrained Actions ",
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- "url": "/Skills.aspx?ID=6",
- "weakness": {}
- }
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