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- {
- "breadcrumbs": [
- "Chapter 3: Subsystems",
- "Vehicles",
- "Vehicle Basics",
- "Propulsion"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1287",
- "markdown": "<title level=\"1\" right=\"Rules\">[Wind](/Rules.aspx?ID=1287)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWind-propelled vehicles require some form of air movement to power them, and adverse wind conditions can cause them to stall or even go out of control. Wind vehicles that rely on cloth sails typically have weakness to fire. Pilots of wind-powered vehicles can use Nature for piloting checks.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Wind",
- "next_link": {
- "label": "Piloting a Vehicle",
- "url": "/Rules.aspx?ID=1288"
- },
- "previous_link": {
- "label": "Rowed",
- "url": "/Rules.aspx?ID=1286"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\r\n\r\nChapter 3: Subsystems / Vehicles / Vehicle Basics / Propulsion\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 175"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>",
- "speed": {},
- "text": " Wind Source Gamemastery Guide pg. 175 Wind-propelled vehicles require some form of air movement to power them, and adverse wind conditions can cause them to stall or even go out of control. Wind vehicles that rely on cloth sails typically have weakness to fire. Pilots of wind-powered vehicles can use Nature for piloting checks. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1287",
- "weakness": {}
- }
|