{ "breadcrumbs": [ "Chapter 3: Subsystems", "Vehicles", "Vehicle Basics", "Propulsion" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1287", "markdown": "[Wind](/Rules.aspx?ID=1287)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175\r\n\r\n\r\n\r\nWind-propelled vehicles require some form of air movement to power them, and adverse wind conditions can cause them to stall or even go out of control. Wind vehicles that rely on cloth sails typically have weakness to fire. Pilots of wind-powered vehicles can use Nature for piloting checks.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Wind", "next_link": { "label": "Piloting a Vehicle", "url": "/Rules.aspx?ID=1288" }, "previous_link": { "label": "Rowed", "url": "/Rules.aspx?ID=1286" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175\r\n\r\nChapter 3: Subsystems / Vehicles / Vehicle Basics / Propulsion\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 175", "speed": {}, "text": " Wind Source Gamemastery Guide pg. 175 Wind-propelled vehicles require some form of air movement to power them, and adverse wind conditions can cause them to stall or even go out of control. Wind vehicles that rely on cloth sails typically have weakness to fire. Pilots of wind-powered vehicles can use Nature for piloting checks. ", "type": "Rules", "url": "/Rules.aspx?ID=1287", "weakness": {} }