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- {
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- "Chapter 3: Subsystems",
- "Vehicles"
- ],
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- "id": "rules-1279",
- "markdown": "<title level=\"1\" right=\"Rules\">[Vehicle Basics](/Rules.aspx?ID=1279)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nUltimately, vehicles are objects. They have object immunities (_Core Rulebook_ 273), and they can’t act. In addition to the statistics most objects have, vehicles have several additional statistics and abilities. Vehicles have a size like any object, but their spaces are more specifically defined. Vehicles also have specialized movement rules.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1280\" />\r\n\r\n<document level=\"2\" id=\"rules-1281\" />\r\n\r\n<document level=\"2\" id=\"rules-1282\" />",
- "name": "Vehicle Basics",
- "next_link": {
- "label": "Piloting a Vehicle",
- "url": "/Rules.aspx?ID=1288"
- },
- "previous_link": {
- "label": "Hexploration",
- "url": "/Rules.aspx?ID=1265"
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- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174</row>\r\n\r\nChapter 3: Subsystems / Vehicles\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 174"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 174</row>",
- "speed": {},
- "text": " Vehicle Basics Source Gamemastery Guide pg. 174 Ultimately, vehicles are objects. They have object immunities ( Core Rulebook 273), and they can’t act. In addition to the statistics most objects have, vehicles have several additional statistics and abilities. Vehicles have a size like any object, but their spaces are more specifically defined. Vehicles also have specialized movement rules. ",
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- "url": "/Rules.aspx?ID=1279",
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