{ "breadcrumbs": [ "Chapter 3: Subsystems", "Vehicles" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1279", "markdown": "[Vehicle Basics](/Rules.aspx?ID=1279)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174\r\n\r\n\r\n\r\nUltimately, vehicles are objects. They have object immunities (_Core Rulebook_ 273), and they can’t act. In addition to the statistics most objects have, vehicles have several additional statistics and abilities. Vehicles have a size like any object, but their spaces are more specifically defined. Vehicles also have specialized movement rules.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n", "name": "Vehicle Basics", "next_link": { "label": "Piloting a Vehicle", "url": "/Rules.aspx?ID=1288" }, "previous_link": { "label": "Hexploration", "url": "/Rules.aspx?ID=1265" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174\r\n\r\nChapter 3: Subsystems / Vehicles\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 174" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 174", "speed": {}, "text": " Vehicle Basics Source Gamemastery Guide pg. 174 Ultimately, vehicles are objects. They have object immunities ( Core Rulebook 273), and they can’t act. In addition to the statistics most objects have, vehicles have several additional statistics and abilities. Vehicles have a size like any object, but their spaces are more specifically defined. Vehicles also have specialized movement rules. ", "type": "Rules", "url": "/Rules.aspx?ID=1279", "weakness": {} }