[Vehicle Basics](/Rules.aspx?ID=1279)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174\r\n\r\n\r\n\r\nUltimately, vehicles are objects. They have object immunities (_Core Rulebook_ 273), and they can’t act. In addition to the statistics most objects have, vehicles have several additional statistics and abilities. Vehicles have a size like any object, but their spaces are more specifically defined. Vehicles also have specialized movement rules.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n",
"name": "Vehicle Basics",
"next_link": {
"label": "Piloting a Vehicle",
"url": "/Rules.aspx?ID=1288"
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"label": "Hexploration",
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"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174\r\n\r\nChapter 3: Subsystems / Vehicles\r\n",
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"Gamemastery Guide"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 174",
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"text": " Vehicle Basics Source Gamemastery Guide pg. 174 Ultimately, vehicles are objects. They have object immunities ( Core Rulebook 273), and they can’t act. In addition to the statistics most objects have, vehicles have several additional statistics and abilities. Vehicles have a size like any object, but their spaces are more specifically defined. Vehicles also have specialized movement rules. ",
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