Subsist.json 1.9 KB

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  3. "Chapter 10: Game Mastering",
  4. "Difficulty Classes",
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Subsist](/Rules.aspx?ID=569)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 506 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA simple DC is usually sufficient for the Subsist action, with a trained DC for a typical situation. Use the disposition of the environment or city as a guide; an environment with scarce resources or a city with little tolerance for transience might require an expert or higher DC.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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  21. "rarity": "common",
  22. "release_date": "2019-08-01",
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  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 506 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Difficulty Classes / Specific Actions\r\n</additional-info>",
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  32. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 506 <sup>4.0</sup></row>",
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  34. "text": " Subsist Source Core Rulebook pg. 506 4.0 A simple DC is usually sufficient for the Subsist action, with a trained DC for a typical situation. Use the disposition of the environment or city as a guide; an environment with scarce resources or a city with little tolerance for transience might require an expert or higher DC. ",
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