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- "markdown": "<title level=\"1\" right=\"Rules\">[Story Telling](/Rules.aspx?ID=919)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 35</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nYou might craft a quest involving an uncommon or rare subject. For instance, players might encounter a door that requires a rare spell to open, and need to travel to an academy to learn it. If a player has their heart set on an option that’s not common, look for ways to build a story in which their character acquires that option.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 35</row>\r\n\r\nChapter 1: Gamemastery Basics / Rarity in Your Game\r\n</additional-info>",
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- "text": " Story Telling Source Gamemastery Guide pg. 35 You might craft a quest involving an uncommon or rare subject. For instance, players might encounter a door that requires a rare spell to open, and need to travel to an academy to learn it. If a player has their heart set on an option that’s not common, look for ways to build a story in which their character acquires that option. ",
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