[Story Telling](/Rules.aspx?ID=919)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 35\r\n\r\n\r\n\r\nYou might craft a quest involving an uncommon or rare subject. For instance, players might encounter a door that requires a rare spell to open, and need to travel to an academy to learn it. If a player has their heart set on an option that’s not common, look for ways to build a story in which their character acquires that option.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Story Telling",
"next_link": {
"label": "Worldbuilding",
"url": "/Rules.aspx?ID=920"
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"url": "/Rules.aspx?ID=918"
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 35\r\n\r\nChapter 1: Gamemastery Basics / Rarity in Your Game\r\n",
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 35",
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"text": " Story Telling Source Gamemastery Guide pg. 35 You might craft a quest involving an uncommon or rare subject. For instance, players might encounter a door that requires a rare spell to open, and need to travel to an academy to learn it. If a player has their heart set on an option that’s not common, look for ways to build a story in which their character acquires that option. ",
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