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- {
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- "Momentary Magic"
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- "id": "rules-1911",
- "markdown": "<title level=\"1\" right=\"Rules\">[Spellguns](/Rules.aspx?ID=1911)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThe [spellgun](/Traits.aspx?ID=491) trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like critical specialization. Similarly, you can't load or reload a spellgun, affix [talismans](/equipment/consumables/talismans) to one, attach scopes, affix [attached](/Traits.aspx?ID=171) weapons like [bayonets](/Weapons.aspx?ID=186) or [reinforced stocks](/Weapons.aspx?ID=187), and so on.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Spellguns",
- "next_link": {
- "label": "Trappings of Power",
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- "previous_link": {
- "label": "Missive",
- "url": "/Rules.aspx?ID=1908"
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- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 <sup>1.1</sup></row>\r\n\r\nMomentary Magic\r\n</additional-info>",
- "source": [
- "Treasure Vault"
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- "source_raw": [
- "Treasure Vault pg. 96"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 96 <sup>1.1</sup></row>",
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- "text": " Spellguns Source Treasure Vault pg. 96 1.1 The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like critical specialization. Similarly, you can't load or reload a spellgun, affix talismans to one, attach scopes, affix attached weapons like bayonets or reinforced stocks, and so on. ",
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