[Spellguns](/Rules.aspx?ID=1911)\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\r\n\r\n\r\n\r\nThe [spellgun](/Traits.aspx?ID=491) trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like critical specialization. Similarly, you can't load or reload a spellgun, affix [talismans](/equipment/consumables/talismans) to one, attach scopes, affix [attached](/Traits.aspx?ID=171) weapons like [bayonets](/Weapons.aspx?ID=186) or [reinforced stocks](/Weapons.aspx?ID=187), and so on.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Spellguns",
"next_link": {
"label": "Trappings of Power",
"url": "/Rules.aspx?ID=1912"
},
"previous_link": {
"label": "Missive",
"url": "/Rules.aspx?ID=1908"
},
"rarity": "common",
"release_date": "2023-02-22",
"resistance": {},
"search_markdown": "\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\r\n\r\nMomentary Magic\r\n",
"source": [
"Treasure Vault"
],
"source_raw": [
"Treasure Vault pg. 96"
],
"source_category": "Rulebooks",
"source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1",
"speed": {},
"text": " Spellguns Source Treasure Vault pg. 96 1.1 The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like critical specialization. Similarly, you can't load or reload a spellgun, affix talismans to one, attach scopes, affix attached weapons like bayonets or reinforced stocks, and so on. ",
"type": "Rules",
"url": "/Rules.aspx?ID=1911",
"weakness": {}
}