{ "breadcrumbs": [ "Momentary Magic" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1911", "markdown": "[Spellguns](/Rules.aspx?ID=1911)\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\r\n\r\n\r\n\r\nThe [spellgun](/Traits.aspx?ID=491) trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like critical specialization. Similarly, you can't load or reload a spellgun, affix [talismans](/equipment/consumables/talismans) to one, attach scopes, affix [attached](/Traits.aspx?ID=171) weapons like [bayonets](/Weapons.aspx?ID=186) or [reinforced stocks](/Weapons.aspx?ID=187), and so on.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Spellguns", "next_link": { "label": "Trappings of Power", "url": "/Rules.aspx?ID=1912" }, "previous_link": { "label": "Missive", "url": "/Rules.aspx?ID=1908" }, "rarity": "common", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1\r\n\r\nMomentary Magic\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 96" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 96 1.1", "speed": {}, "text": " Spellguns Source Treasure Vault pg. 96 1.1 The spellgun trait appears on items that can generate a magical effect that flies out like a bullet. You can make either a spell attack roll with a spellgun or a ranged attack roll using your proficiency with simple firearms. Spellguns have a range increment, which applies regardless of which type of attack roll you make. Though you can use your modifier for simple firearms, a spellgun isn't actually a firearm. You don't get the damage of a firearm Strike, nor other benefits like critical specialization. Similarly, you can't load or reload a spellgun, affix talismans to one, attach scopes, affix attached weapons like bayonets or reinforced stocks, and so on. ", "type": "Rules", "url": "/Rules.aspx?ID=1911", "weakness": {} }