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- "Chapter 2: Tools\r\n",
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- "markdown": "<title level=\"1\" right=\"Rules\">[Special Modifiers](/Rules.aspx?ID=1007)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 61</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nYou can also add special, thematic modifiers for certain skill uses. For instance, you might give a creature that secretes adhesive “Athletics +7 (+9 to Climb or Grab).” This special bonus should still remain at or below the extreme number, especially if it has a combat purpose like the Grab bonus above.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 61</row>\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n/ Skills\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "Gamemastery Guide pg. 61"
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- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 61</row>",
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- "text": " Special Modifiers Source Gamemastery Guide pg. 61 You can also add special, thematic modifiers for certain skill uses. For instance, you might give a creature that secretes adhesive “Athletics +7 (+9 to Climb or Grab).” This special bonus should still remain at or below the extreme number, especially if it has a combat purpose like the Grab bonus above. ",
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