[Special Modifiers](/Rules.aspx?ID=1007)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 61\r\n\r\n\r\n\r\nYou can also add special, thematic modifiers for certain skill uses. For instance, you might give a creature that secretes adhesive “Athletics +7 (+9 to Climb or Grab).” This special bonus should still remain at or below the extreme number, especially if it has a combat purpose like the Grab bonus above.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Special Modifiers",
"next_link": {
"label": "Items",
"url": "/Rules.aspx?ID=1008"
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"label": "Languages",
"url": "/Rules.aspx?ID=1005"
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"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 61\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n/ Skills\r\n",
"source": [
"Gamemastery Guide"
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"Gamemastery Guide pg. 61"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 61",
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"text": " Special Modifiers Source Gamemastery Guide pg. 61 You can also add special, thematic modifiers for certain skill uses. For instance, you might give a creature that secretes adhesive “Athletics +7 (+9 to Climb or Grab).” This special bonus should still remain at or below the extreme number, especially if it has a combat purpose like the Grab bonus above. ",
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