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- {
- "breadcrumbs": [
- "Chapter 10: Game Mastering",
- "Environment",
- "Natural Disasters",
- "Wildfires"
- ],
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- "markdown": "<title level=\"1\" right=\"Rules\">[Smoke](/Rules.aspx?ID=667)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 519 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual Perception checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478).\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Smoke",
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- "label": "Hazards",
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- "label": "Heat",
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- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 519 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Environment / Natural Disasters / Wildfires\r\n</additional-info>",
- "source": [
- "Core Rulebook"
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- "source_raw": [
- "Core Rulebook pg. 519"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 519 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Smoke Source Core Rulebook pg. 519 4.0 Wind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual Perception checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478). ",
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- }
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