Smoke.json 2.2 KB

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  1. {
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  3. "Chapter 10: Game Mastering",
  4. "Environment",
  5. "Natural Disasters",
  6. "Wildfires"
  7. ],
  8. "breadcrumbs_spa": [],
  9. "category": "rules",
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  11. "id": "rules-667",
  12. "markdown": "<title level=\"1\" right=\"Rules\">[Smoke](/Rules.aspx?ID=667)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 519 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual Perception checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478).\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  13. "name": "Smoke",
  14. "next_link": {
  15. "label": "Hazards",
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  17. },
  18. "previous_link": {
  19. "label": "Heat",
  20. "url": "/Rules.aspx?ID=666"
  21. },
  22. "rarity": "common",
  23. "release_date": "2019-08-01",
  24. "resistance": {},
  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 519 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Environment / Natural Disasters / Wildfires\r\n</additional-info>",
  26. "source": [
  27. "Core Rulebook"
  28. ],
  29. "source_raw": [
  30. "Core Rulebook pg. 519"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 519 <sup>4.0</sup></row>",
  34. "speed": {},
  35. "text": " Smoke Source Core Rulebook pg. 519 4.0 Wind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual Perception checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478). ",
  36. "type": "Rules",
  37. "url": "/Rules.aspx?ID=667",
  38. "weakness": {}
  39. }