{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Environment", "Natural Disasters", "Wildfires" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-667", "markdown": "[Smoke](/Rules.aspx?ID=667)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 519 4.0\r\n\r\n\r\n\r\nWind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual Perception checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478).\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Smoke", "next_link": { "label": "Hazards", "url": "/Rules.aspx?ID=668" }, "previous_link": { "label": "Heat", "url": "/Rules.aspx?ID=666" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 519 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Natural Disasters / Wildfires\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 519" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 519 4.0", "speed": {}, "text": " Smoke Source Core Rulebook pg. 519 4.0 Wind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual Perception checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478). ", "type": "Rules", "url": "/Rules.aspx?ID=667", "weakness": {} }