[Smoke](/Rules.aspx?ID=667)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 519 4.0\r\n\r\n\r\n\r\nWind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual Perception checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478).\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Smoke",
"next_link": {
"label": "Hazards",
"url": "/Rules.aspx?ID=668"
},
"previous_link": {
"label": "Heat",
"url": "/Rules.aspx?ID=666"
},
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 519 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Natural Disasters / Wildfires\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 519"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 519 4.0",
"speed": {},
"text": " Smoke Source Core Rulebook pg. 519 4.0 Wind can carry smoke far in front of the wildfire itself. Smoke imposes a circumstance penalty to visual Perception checks, depending on the thickness. It causes creatures viewed through significant amounts of smoke to be concealed, and it cuts off all visibility at half a mile or less. Near or within the wildfire, the combination of smoke and heated air require characters to hold their breath or suffocate (page 478). ",
"type": "Rules",
"url": "/Rules.aspx?ID=667",
"weakness": {}
}