Skill Actions.json 3.4 KB

123456789101112131415161718192021222324252627282930313233343536
  1. {
  2. "breadcrumbs": [
  3. "Chapter 4: Skills"
  4. ],
  5. "breadcrumbs_spa": [],
  6. "category": "rules",
  7. "exclude_from_search": false,
  8. "id": "rules-173",
  9. "markdown": "<title level=\"1\" right=\"Rules\">[Skill Actions](/Rules.aspx?ID=173)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 233 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThe actions you can perform with a given skill are sorted into those you can use untrained and those that require you to be trained in the skill, as shown on Table 4–1: Skills, Key Abilities, and Actions (page 235). The untrained and trained actions of each skill appear in separate sections within the skill’s description.\n\n Anyone can use a skill’s untrained actions, but you can use trained actions only if you have a proficiency rank of trained or better in that skill. A circumstance, condition, or effect might bar you from a skill action regardless of your proficiency rank, and sometimes using a skill in a specific situation might require you to have a higher proficiency rank than what is listed on the table. For instance, even though a barbarian untrained in Arcana could identify a construct with a lucky roll using Arcana to Recall Knowledge, the GM might decide that Recalling Knowledge to determine the spells used to create such a construct is beyond the scope of the barbarian’s anecdotal knowledge. The GM decides whether a task requires a particular proficiency rank.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  10. "name": "Skill Actions",
  11. "next_link": {
  12. "label": "Skill Checks and Skill DCs",
  13. "url": "/Rules.aspx?ID=174"
  14. },
  15. "previous_link": {
  16. "label": "Key Ability",
  17. "url": "/Rules.aspx?ID=172"
  18. },
  19. "rarity": "common",
  20. "release_date": "2019-08-01",
  21. "resistance": {},
  22. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 233 <sup>4.0</sup></row>\r\n\r\nChapter 4: Skills\r\n</additional-info>",
  23. "source": [
  24. "Core Rulebook"
  25. ],
  26. "source_raw": [
  27. "Core Rulebook pg. 233"
  28. ],
  29. "source_category": "Rulebooks",
  30. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 233 <sup>4.0</sup></row>",
  31. "speed": {},
  32. "text": " Skill Actions Source Core Rulebook pg. 233 4.0 The actions you can perform with a given skill are sorted into those you can use untrained and those that require you to be trained in the skill, as shown on Table 4–1: Skills, Key Abilities, and Actions (page 235). The untrained and trained actions of each skill appear in separate sections within the skill’s description. Anyone can use a skill’s untrained actions, but you can use trained actions only if you have a proficiency rank of trained or better in that skill. A circumstance, condition, or effect might bar you from a skill action regardless of your proficiency rank, and sometimes using a skill in a specific situation might require you to have a higher proficiency rank than what is listed on the table. For instance, even though a barbarian untrained in Arcana could identify a construct with a lucky roll using Arcana to Recall Knowledge, the GM might decide that Recalling Knowledge to determine the spells used to create such a construct is beyond the scope of the barbarian’s anecdotal knowledge. The GM decides whether a task requires a particular proficiency rank. ",
  33. "type": "Rules",
  34. "url": "/Rules.aspx?ID=173",
  35. "weakness": {}
  36. }