Planetary Basics.json 2.0 KB

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  3. "Chapter 2: Tools\r\n",
  4. "Building Worlds",
  5. "The World"
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Planetary Basics](/Rules.aspx?ID=1122)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 122</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWhen designing the physical features of a campaign world, you’ll want to determine its shape and the general distribution of landmasses. You can also establish the world’s size, though note the scale of a world generally has a fairly small impact on the adventures taking place there.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1123\" />\r\n\r\n<document level=\"2\" id=\"rules-1124\" />",
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  18. "label": "Design Approach",
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  22. "release_date": "2020-02-26",
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  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 122</row>\r\n\r\nChapter 2: Tools\r\n/ Building Worlds / The World\r\n</additional-info>",
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  26. "Gamemastery Guide"
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  29. "Gamemastery Guide pg. 122"
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  32. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 122</row>",
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  34. "text": " Planetary Basics Source Gamemastery Guide pg. 122 When designing the physical features of a campaign world, you’ll want to determine its shape and the general distribution of landmasses. You can also establish the world’s size, though note the scale of a world generally has a fairly small impact on the adventures taking place there. ",
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