{ "breadcrumbs": [ "Chapter 2: Tools\r\n", "Building Worlds", "The World" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1122", "markdown": "[Planetary Basics](/Rules.aspx?ID=1122)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 122\r\n\r\n\r\n\r\nWhen designing the physical features of a campaign world, you’ll want to determine its shape and the general distribution of landmasses. You can also establish the world’s size, though note the scale of a world generally has a fairly small impact on the adventures taking place there.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n", "name": "Planetary Basics", "next_link": { "label": "Environment", "url": "/Rules.aspx?ID=1125" }, "previous_link": { "label": "Design Approach", "url": "/Rules.aspx?ID=1118" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 122\r\n\r\nChapter 2: Tools\r\n/ Building Worlds / The World\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 122" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 122", "speed": {}, "text": " Planetary Basics Source Gamemastery Guide pg. 122 When designing the physical features of a campaign world, you’ll want to determine its shape and the general distribution of landmasses. You can also establish the world’s size, though note the scale of a world generally has a fairly small impact on the adventures taking place there. ", "type": "Rules", "url": "/Rules.aspx?ID=1122", "weakness": {} }