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- {
- "breadcrumbs": [
- "Chapter 3: Subsystems",
- "Vehicles",
- "Piloting a Vehicle"
- ],
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- "id": "rules-1290",
- "markdown": "<title level=\"1\" right=\"Rules\">[Piloting Checks](/Rules.aspx?ID=1290)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nMany actions related to vehicles call for the pilot to attempt a piloting check. The skills a pilot can use for a piloting check are listed in the vehicle’s stat block, but most vehicles use Driving Lore or Piloting Lore along with others determined by their propulsion. The creature piloting a vehicle when an encounter begins can usually roll an appropriate piloting skill for that vehicle for initiative.\n\n The GM sets the DC of the piloting check using a standard DC for the vehicle’s level, with adjustments based on the circumstances. Generally speaking, an action that would move a vehicle through difficult terrain increases the DC to a hard DC for its level, and moving through greater difficult terrain increases the DC to incredibly hard. Other factors, such as turbulent winds for a wind-powered vehicle, monsters threatening the creatures pulling a pulled vehicle, or rough seas for a water-based vehicle could all increase the DC of a vehicle’s piloting checks.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Piloting Checks",
- "next_link": {
- "label": "Piloting Actions",
- "url": "/Rules.aspx?ID=1291"
- },
- "previous_link": {
- "label": "Vehicle Momentum",
- "url": "/Rules.aspx?ID=1289"
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- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\r\n\r\nChapter 3: Subsystems / Vehicles / Piloting a Vehicle\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 175"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>",
- "speed": {},
- "text": " Piloting Checks Source Gamemastery Guide pg. 175 Many actions related to vehicles call for the pilot to attempt a piloting check. The skills a pilot can use for a piloting check are listed in the vehicle’s stat block, but most vehicles use Driving Lore or Piloting Lore along with others determined by their propulsion. The creature piloting a vehicle when an encounter begins can usually roll an appropriate piloting skill for that vehicle for initiative. The GM sets the DC of the piloting check using a standard DC for the vehicle’s level, with adjustments based on the circumstances. Generally speaking, an action that would move a vehicle through difficult terrain increases the DC to a hard DC for its level, and moving through greater difficult terrain increases the DC to incredibly hard. Other factors, such as turbulent winds for a wind-powered vehicle, monsters threatening the creatures pulling a pulled vehicle, or rough seas for a water-based vehicle could all increase the DC of a vehicle’s piloting checks. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1290",
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- }
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