{ "breadcrumbs": [ "Chapter 3: Subsystems", "Vehicles", "Piloting a Vehicle" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1290", "markdown": "[Piloting Checks](/Rules.aspx?ID=1290)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175\r\n\r\n\r\n\r\nMany actions related to vehicles call for the pilot to attempt a piloting check. The skills a pilot can use for a piloting check are listed in the vehicle’s stat block, but most vehicles use Driving Lore or Piloting Lore along with others determined by their propulsion. The creature piloting a vehicle when an encounter begins can usually roll an appropriate piloting skill for that vehicle for initiative.\n\n The GM sets the DC of the piloting check using a standard DC for the vehicle’s level, with adjustments based on the circumstances. Generally speaking, an action that would move a vehicle through difficult terrain increases the DC to a hard DC for its level, and moving through greater difficult terrain increases the DC to incredibly hard. Other factors, such as turbulent winds for a wind-powered vehicle, monsters threatening the creatures pulling a pulled vehicle, or rough seas for a water-based vehicle could all increase the DC of a vehicle’s piloting checks.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Piloting Checks", "next_link": { "label": "Piloting Actions", "url": "/Rules.aspx?ID=1291" }, "previous_link": { "label": "Vehicle Momentum", "url": "/Rules.aspx?ID=1289" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175\r\n\r\nChapter 3: Subsystems / Vehicles / Piloting a Vehicle\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 175" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 175", "speed": {}, "text": " Piloting Checks Source Gamemastery Guide pg. 175 Many actions related to vehicles call for the pilot to attempt a piloting check. The skills a pilot can use for a piloting check are listed in the vehicle’s stat block, but most vehicles use Driving Lore or Piloting Lore along with others determined by their propulsion. The creature piloting a vehicle when an encounter begins can usually roll an appropriate piloting skill for that vehicle for initiative. The GM sets the DC of the piloting check using a standard DC for the vehicle’s level, with adjustments based on the circumstances. Generally speaking, an action that would move a vehicle through difficult terrain increases the DC to a hard DC for its level, and moving through greater difficult terrain increases the DC to incredibly hard. Other factors, such as turbulent winds for a wind-powered vehicle, monsters threatening the creatures pulling a pulled vehicle, or rough seas for a water-based vehicle could all increase the DC of a vehicle’s piloting checks. ", "type": "Rules", "url": "/Rules.aspx?ID=1290", "weakness": {} }