[Piloting Checks](/Rules.aspx?ID=1290)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175\r\n\r\n\r\n\r\nMany actions related to vehicles call for the pilot to attempt a piloting check. The skills a pilot can use for a piloting check are listed in the vehicle’s stat block, but most vehicles use Driving Lore or Piloting Lore along with others determined by their propulsion. The creature piloting a vehicle when an encounter begins can usually roll an appropriate piloting skill for that vehicle for initiative.\n\n The GM sets the DC of the piloting check using a standard DC for the vehicle’s level, with adjustments based on the circumstances. Generally speaking, an action that would move a vehicle through difficult terrain increases the DC to a hard DC for its level, and moving through greater difficult terrain increases the DC to incredibly hard. Other factors, such as turbulent winds for a wind-powered vehicle, monsters threatening the creatures pulling a pulled vehicle, or rough seas for a water-based vehicle could all increase the DC of a vehicle’s piloting checks.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Piloting Checks",
"next_link": {
"label": "Piloting Actions",
"url": "/Rules.aspx?ID=1291"
},
"previous_link": {
"label": "Vehicle Momentum",
"url": "/Rules.aspx?ID=1289"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175\r\n\r\nChapter 3: Subsystems / Vehicles / Piloting a Vehicle\r\n",
"source": [
"Gamemastery Guide"
],
"source_raw": [
"Gamemastery Guide pg. 175"
],
"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 175",
"speed": {},
"text": " Piloting Checks Source Gamemastery Guide pg. 175 Many actions related to vehicles call for the pilot to attempt a piloting check. The skills a pilot can use for a piloting check are listed in the vehicle’s stat block, but most vehicles use Driving Lore or Piloting Lore along with others determined by their propulsion. The creature piloting a vehicle when an encounter begins can usually roll an appropriate piloting skill for that vehicle for initiative. The GM sets the DC of the piloting check using a standard DC for the vehicle’s level, with adjustments based on the circumstances. Generally speaking, an action that would move a vehicle through difficult terrain increases the DC to a hard DC for its level, and moving through greater difficult terrain increases the DC to incredibly hard. Other factors, such as turbulent winds for a wind-powered vehicle, monsters threatening the creatures pulling a pulled vehicle, or rough seas for a water-based vehicle could all increase the DC of a vehicle’s piloting checks. ",
"type": "Rules",
"url": "/Rules.aspx?ID=1290",
"weakness": {}
}