Offense.json 7.5 KB

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  2. "breadcrumbs": [
  3. "Chapter 2: Tools\r\n",
  4. "Building Hazards"
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  7. "category": "rules",
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Offense](/Rules.aspx?ID=1049)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 76</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAlmost all hazards need an attack bonus or a save DC, and hazards that deal damage need to list a damage value. Simple hazards deal about twice as much damage as complex hazards and have an attack bonus even higher than the extreme attack bonus for a creature (abbreviated as S. Atk in Table 2–16: Offense). Complex hazards usually have attack bonuses akin to a high attack bonus for a creature (abbreviated as C. Atk in Table 2–16). You can adjust them further using Table 2–9: Attack Bonus on page 64 if your hazard needs it. Simple hazard DCs aren’t as high for their level as their attack bonuses are, since effects with DCs usually have some effect even on a successful saving throw; use the EDC and HDC columns for extreme and hard DCs on Table 2–16: Offense below.\n\n The damage columns on the table give a damage expression you can use, followed by the average damage in parentheses. If you want to make your own damage expression, remember that average damage is 2.5 for a d4, 3.5 for a d6, 4.5 for a d8, 5.5 for a d10, and 6.5 for a d12.\n\n## Table 2–16: Offense\n<row gap=\"tiny\">\n<table> <tr><td>**Level**</td><td>**S. Atk**</td><td>**C. Atk**</td><td>**Simple Dmg**</td><td>**Complex Dmg**</td><td>**EDC**</td><td>**HDC**</td></tr> <tr><td>–1</td><td>+10</td><td>+8</td><td>2d4+1 (6)</td><td>1d4+1 (3)</td><td>19</td><td>16</td></tr> <tr><td>0</td><td>+11</td><td>+8</td><td>2d6+3 (10)</td><td>1d6+2 (5)</td><td>19</td><td>16</td></tr> <tr><td>1</td><td>+13</td><td>+9</td><td>2d6+5 (12)</td><td>1d6+3 (6)</td><td>20</td><td>17</td></tr> <tr><td>2</td><td>+14</td><td>+11</td><td>2d10+7 (18)</td><td>1d10+4 (9)</td><td>22</td><td>18</td></tr> <tr><td>3</td><td>+16</td><td>+12</td><td>2d10+13 (24)</td><td>1d10+6 (12)</td><td>23</td><td>20</td></tr> <tr><td>4</td><td>+17</td><td>+14</td><td>4d8+10 (28)</td><td>2d8+5 (14)</td><td>25</td><td>21</td></tr> <tr><td>5</td><td>+19</td><td>+15</td><td>4d8+14 (32)</td><td>2d8+7 (16)</td><td>26</td><td>22</td></tr> <tr><td>6</td><td>+20</td><td>+17</td><td>4d8+18 (36)</td><td>2d8+9 (18)</td><td>27</td><td>24</td></tr> <tr><td>7</td><td>+22</td><td>+18</td><td>4d10+18 (40)</td><td>2d10+9 (20)</td><td>29</td><td>25</td></tr> <tr><td>8</td><td>+23</td><td>+20</td><td>4d10+22 (44)</td><td>2d10+11 (22)</td><td>30</td><td>26</td></tr> <tr><td>9</td><td>+25</td><td>+21</td><td>4d10+26 (48)</td><td>2d10+13 (24)</td><td>32</td><td>28</td></tr> <tr><td>10</td><td>+26</td><td>+23</td><td>4d12+26 (52)</td><td>2d12+13 (26)</td><td>33</td><td>29</td></tr> <tr><td>11</td><td>+28</td><td>+24</td><td>4d12+30 (56)</td><td>2d12+15 (28)</td><td>34</td><td>30</td></tr> <tr><td>12</td><td>+29</td><td>+26</td><td>6d10+27 (60)</td><td>3d10+14 (30)</td><td>36</td><td>32</td></tr> <tr><td>13</td><td>+31</td><td>+27</td><td>6d10+31 (64)</td><td>3d10+16 (32)</td><td>37</td><td>33</td></tr> <tr><td>14</td><td>+32</td><td>+29</td><td>6d10+35 (68)</td><td>3d10+18 (34)</td><td>39</td><td>34</td></tr> <tr><td>15</td><td>+34</td><td>+30</td><td>6d12+33 (72)</td><td>3d12+17 (36)</td><td>40</td><td>36</td></tr> <tr><td>16</td><td>+35</td><td>+32</td><td>6d12+35 (74)</td><td>3d12+18 (37)</td><td>41</td><td>37</td></tr> <tr><td>17</td><td>+37</td><td>+33</td><td>6d12+37 (76)</td><td>3d12+19 (38)</td><td>43</td><td>38</td></tr> <tr><td>18</td><td>+38</td><td>+35</td><td>6d12+41 (80)</td><td>3d12+20 (40)</td><td>44</td><td>40</td></tr> <tr><td>19</td><td>+40</td><td>+36</td><td>8d10+40 (84)</td><td>4d10+20 (42)</td><td>46</td><td>41</td></tr> <tr><td>20</td><td>+41</td><td>+38</td><td>8d10+44 (88)</td><td>4d10+22 (44)</td><td>47</td><td>42</td></tr> <tr><td>21</td><td>+43</td><td>+39</td><td>8d10+48 (92)</td><td>4d10+24 (46)</td><td>48</td><td>44</td></tr> <tr><td>22</td><td>+44</td><td>+41</td><td>8d10+52 (96)</td><td>4d10+26 (48)</td><td>50</td><td>45</td></tr> <tr><td>23</td><td>+46</td><td>+42</td><td>8d12+48 (100)</td><td>4d12+24 (50)</td><td>51</td><td>46</td></tr> <tr><td>24</td><td>+47</td><td>+44</td><td>8d12+52 (104)</td><td>4d12+26 (52)</td><td>52</td><td>48</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1050\" />\r\n\r\n<document level=\"2\" id=\"rules-1051\" />",
  11. "name": "Offense",
  12. "next_link": {
  13. "label": "Building Items",
  14. "url": "/Rules.aspx?ID=1053"
  15. },
  16. "previous_link": {
  17. "label": "Defenses",
  18. "url": "/Rules.aspx?ID=1048"
  19. },
  20. "rarity": "common",
  21. "release_date": "2020-02-26",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 76</row>\r\n\r\nChapter 2: Tools\r\n/ Building Hazards\r\n</additional-info>",
  24. "source": [
  25. "Gamemastery Guide"
  26. ],
  27. "source_raw": [
  28. "Gamemastery Guide pg. 76"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 76</row>",
  32. "speed": {},
  33. "text": " Offense Source Gamemastery Guide pg. 76 Almost all hazards need an attack bonus or a save DC, and hazards that deal damage need to list a damage value. Simple hazards deal about twice as much damage as complex hazards and have an attack bonus even higher than the extreme attack bonus for a creature (abbreviated as S. Atk in Table 2–16: Offense). Complex hazards usually have attack bonuses akin to a high attack bonus for a creature (abbreviated as C. Atk in Table 2–16). You can adjust them further using Table 2–9: Attack Bonus on page 64 if your hazard needs it. Simple hazard DCs aren’t as high for their level as their attack bonuses are, since effects with DCs usually have some effect even on a successful saving throw; use the EDC and HDC columns for extreme and hard DCs on Table 2–16: Offense below. The damage columns on the table give a damage expression you can use, followed by the average damage in parentheses. If you want to make your own damage expression, remember that average damage is 2.5 for a d4, 3.5 for a d6, 4.5 for a d8, 5.5 for a d10, and 6.5 for a d12. ## Table 2–16: Offense Level S. Atk C. Atk Simple Dmg Complex Dmg EDC HDC –1 +10 +8 2d4+1 (6) 1d4+1 (3) 19 16 0 +11 +8 2d6+3 (10) 1d6+2 (5) 19 16 1 +13 +9 2d6+5 (12) 1d6+3 (6) 20 17 2 +14 +11 2d10+7 (18) 1d10+4 (9) 22 18 3 +16 +12 2d10+13 (24) 1d10+6 (12) 23 20 4 +17 +14 4d8+10 (28) 2d8+5 (14) 25 21 5 +19 +15 4d8+14 (32) 2d8+7 (16) 26 22 6 +20 +17 4d8+18 (36) 2d8+9 (18) 27 24 7 +22 +18 4d10+18 (40) 2d10+9 (20) 29 25 8 +23 +20 4d10+22 (44) 2d10+11 (22) 30 26 9 +25 +21 4d10+26 (48) 2d10+13 (24) 32 28 10 +26 +23 4d12+26 (52) 2d12+13 (26) 33 29 11 +28 +24 4d12+30 (56) 2d12+15 (28) 34 30 12 +29 +26 6d10+27 (60) 3d10+14 (30) 36 32 13 +31 +27 6d10+31 (64) 3d10+16 (32) 37 33 14 +32 +29 6d10+35 (68) 3d10+18 (34) 39 34 15 +34 +30 6d12+33 (72) 3d12+17 (36) 40 36 16 +35 +32 6d12+35 (74) 3d12+18 (37) 41 37 17 +37 +33 6d12+37 (76) 3d12+19 (38) 43 38 18 +38 +35 6d12+41 (80) 3d12+20 (40) 44 40 19 +40 +36 8d10+40 (84) 4d10+20 (42) 46 41 20 +41 +38 8d10+44 (88) 4d10+22 (44) 47 42 21 +43 +39 8d10+48 (92) 4d10+24 (46) 48 44 22 +44 +41 8d10+52 (96) 4d10+26 (48) 50 45 23 +46 +42 8d12+48 (100) 4d12+24 (50) 51 46 24 +47 +44 8d12+52 (104) 4d12+26 (52) 52 48 ",
  34. "type": "Rules",
  35. "url": "/Rules.aspx?ID=1049",
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